Exploring the Impact of VR Scaffolding on EFL Teaching and Learning: Anxiety Reduction, Perceptions, and Influencing Factors

This study examined the use of virtual reality (VR) scaffolding in English as a Foreign Language (EFL) instruction, focusing on its effects on speaking anxiety and learner perceptions and the need for tailored assessment methods. The study involved 34 Taiwanese university medical students and utilized quantitative and qualitative questionnaires. The quantitative results indicated a significant reduction in speaking anxiety and positive perceptions of VR-assisted learning. Qualitative findings revealed that students experienced dual anxieties related to language and technology during VR learning and nervousness during performance evaluations in a VR setting. This study highlights the importance of creating interactive scaffolding that considers individual learner differences and supports personalized learning experiences. It also underscores the necessity of adopting assessment strategies that align with VR environments’ unique, immersive nature in language instruction. Our findings contribute to the growing body of research on VR applications in language learning, offering valuable insights for educators and researchers aiming to leverage this innovative technology in the EFL context.

Authors

Institutions

Publication Details

Journal
Multimodal Technologies and Interaction
Published
2024-09-27
DOI
https://doi.org/10.3390/mti8100085
Citations
5
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.86
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Exploring the Impact of VR Scaffolding on EFL Teaching and Learning: Anxiety Reduction, Perceptions, and Influencing Factors

Huan-Shao Huang
5 citations
Multimodal Technologies and Interaction
Virtual Reality Applications and Impacts
1.86
article

Exploring the Impact of VR Scaffolding on EFL Teaching and Learning: Anxiety Reduction, Perceptions, and Influencing Factors

Huan-Shao Huang
article en
5 citations

Abstract

This study examined the use of virtual reality (VR) scaffolding in English as a Foreign Language (EFL) instruction, focusing on its effects on speaking anxiety and learner perceptions and the need for tailored assessment methods. The study involved 34 Taiwanese university medical students and utilized quantitative and qualitative questionnaires. The quantitative results indicated a significant reduction in speaking anxiety and positive perceptions of VR-assisted learning. Qualitative findings revealed that students experienced dual anxieties related to language and technology during VR learning and nervousness during performance evaluations in a VR setting. This study highlights the importance of creating interactive scaffolding that considers individual learner differences and supports personalized learning experiences. It also underscores the necessity of adopting assessment strategies that align with VR environments’ unique, immersive nature in language instruction. Our findings contribute to the growing body of research on VR applications in language learning, offering valuable insights for educators and researchers aiming to leverage this innovative technology in the EFL context.

Multimodal Technologies and InteractionVol. 8(10)
Taipei Medical University (TW)
Openalex Percentile: Top 14%
Virtual Reality Applications and Impacts
1.86
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Exploring the Impact of VR Scaffolding on EFL Teaching and Learning: Anxiety Reduction, Perceptions, and Influencing Factors — Huan-Shao Huang · Multimodal Technologies and Interaction (2024) | TGRS Research Map | TGRS