The role of narrative in misinformation games

Several existing media literacy games aim to increase resilience to misinformation. However, they lack variety in their approaches. The vast majority focus on assessing information accuracy, with limited exploration of socio-emotional influences of misinformation adoption. Misinformation correction and educational games have explored how narrative persuasion influences personal beliefs, as identification with certain narratives can frame the interpretation of information. We created a preliminary framework for designers seeking to develop narrative-driven misinformation games that synthesizes findings from psychology, narrative theory, and game design. In addition, we conducted a narrative-centered content analysis of existing media literacy games.

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Publication Details

Journal
Harvard Kennedy School Misinformation Review
Published
2024-09-26
DOI
https://doi.org/10.37016/mr-2020-158
Citations
3
Primary Topic
Misinformation and Its Impacts
Type
article
Field-Weighted Citation Impact
3.40

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article

The role of narrative in misinformation games

Jin Ha Lee, Nisha Devasia
3 citations
Harvard Kennedy School Misinformation Review
Misinformation and Its Impacts
3.40
article

The role of narrative in misinformation games

Jin Ha Lee, Nisha Devasia
article en
3 citations

Abstract

Several existing media literacy games aim to increase resilience to misinformation. However, they lack variety in their approaches. The vast majority focus on assessing information accuracy, with limited exploration of socio-emotional influences of misinformation adoption. Misinformation correction and educational games have explored how narrative persuasion influences personal beliefs, as identification with certain narratives can frame the interpretation of information. We created a preliminary framework for designers seeking to develop narrative-driven misinformation games that synthesizes findings from psychology, narrative theory, and game design. In addition, we conducted a narrative-centered content analysis of existing media literacy games.

Harvard Kennedy School Misinformation Review
University of Washington (US)
University of Washington
Openalex Percentile: Top 7%
Misinformation and Its Impacts
3.40
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