Tactical Game-Theoretic Decision-Making With Homotopy Class Constraints

We propose a tactical homotopy-aware decision-making framework for game-theoretic motion planning in urban environments. We model urban driving as a generalized Nash equilibrium problem (GNEP) with mixed-integer constraints and employ homotopic class constraints to tame the combinatorial aspect of motion planning. More specifically, by utilizing homotopy classes, we partition the high-dimensional solution space into finite, well-defined subregions. Each subregion (homotopy) corresponds to a high-level tactical decision, such as the passing order between pairs of players. The proposed formulation allows finding global optimal Nash equilibria in a computationally tractable manner by solving a mixed-integer quadratic program (MIQP). Each homotopy decision is represented by a binary variable that activates different sets of linear collision avoidance constraints. By guiding the branch-and-bound solver, the introduction of homotopic constraints allows for a more efficient search, leading to faster solutions (on average, 5 times faster in roundabout scenarios). We experimentally validate the proposed approach on scenarios taken from the <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">rounD</i> dataset. Simulation-based testing in a Model Predictive Control (MPC) framework demonstrates the capability of the framework in achieving globally optimal solutions while yielding a 78% average decrease in the computational time with respect to an implementation without the homotopic constraints.

Authors

Institutions

Publication Details

Journal
IEEE Transactions on Intelligent Vehicles
Published
2024-09-26
DOI
https://doi.org/10.1109/tiv.2024.3467701
Citations
2
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.69
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Tactical Game-Theoretic Decision-Making With Homotopy Class Constraints

Stefano Arrigoni, Francesco Braghin, Michael Khayyat, Alessandro Zanardi
2 citations
IEEE Transactions on Intelligent Vehicles
Artificial Intelligence in Games
0.69
article

Tactical Game-Theoretic Decision-Making With Homotopy Class Constraints

Stefano Arrigoni, Francesco Braghin, Michael Khayyat, Alessandro Zanardi
article en
2 citations

Abstract

We propose a tactical homotopy-aware decision-making framework for game-theoretic motion planning in urban environments. We model urban driving as a generalized Nash equilibrium problem (GNEP) with mixed-integer constraints and employ homotopic class constraints to tame the combinatorial aspect of motion planning. More specifically, by utilizing homotopy classes, we partition the high-dimensional solution space into finite, well-defined subregions. Each subregion (homotopy) corresponds to a high-level tactical decision, such as the passing order between pairs of players. The proposed formulation allows finding global optimal Nash equilibria in a computationally tractable manner by solving a mixed-integer quadratic program (MIQP). Each homotopy decision is represented by a binary variable that activates different sets of linear collision avoidance constraints. By guiding the branch-and-bound solver, the introduction of homotopic constraints allows for a more efficient search, leading to faster solutions (on average, 5 times faster in roundabout scenarios). We experimentally validate the proposed approach on scenarios taken from the <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">rounD</i> dataset. Simulation-based testing in a Model Predictive Control (MPC) framework demonstrates the capability of the framework in achieving globally optimal solutions while yielding a 78% average decrease in the computational time with respect to an implementation without the homotopic constraints.

IEEE Transactions on Intelligent VehiclesVol. 10(7)
ETH Zurich (CH), Politecnico di Milano (IT)
Peace, Justice and strong institutions
Openalex Percentile: Top 24%
Artificial Intelligence in Games
0.69
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.