Tactical Game-Theoretic Decision-Making With Homotopy Class Constraints
We propose a tactical homotopy-aware decision-making framework for game-theoretic motion planning in urban environments. We model urban driving as a generalized Nash equilibrium problem (GNEP) with mixed-integer constraints and employ homotopic class constraints to tame the combinatorial aspect of motion planning. More specifically, by utilizing homotopy classes, we partition the high-dimensional solution space into finite, well-defined subregions. Each subregion (homotopy) corresponds to a high-level tactical decision, such as the passing order between pairs of players. The proposed formulation allows finding global optimal Nash equilibria in a computationally tractable manner by solving a mixed-integer quadratic program (MIQP). Each homotopy decision is represented by a binary variable that activates different sets of linear collision avoidance constraints. By guiding the branch-and-bound solver, the introduction of homotopic constraints allows for a more efficient search, leading to faster solutions (on average, 5 times faster in roundabout scenarios). We experimentally validate the proposed approach on scenarios taken from the <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">rounD</i> dataset. Simulation-based testing in a Model Predictive Control (MPC) framework demonstrates the capability of the framework in achieving globally optimal solutions while yielding a 78% average decrease in the computational time with respect to an implementation without the homotopic constraints.
Authors
- Stefano Arrigoni (ORCID: https://orcid.org/0000-0002-5316-7387)
- Francesco Braghin (ORCID: https://orcid.org/0000-0002-0476-4118)
- Michael Khayyat (ORCID: https://orcid.org/0000-0002-1718-4198)
- Alessandro Zanardi (ORCID: https://orcid.org/0000-0002-1341-6529)
Institutions
- ETH Zurich (CH)
- Politecnico di Milano (IT)
Publication Details
- Journal
- IEEE Transactions on Intelligent Vehicles
- Published
- 2024-09-26
- DOI
- https://doi.org/10.1109/tiv.2024.3467701
- Citations
- 2
- Primary Topic
- Artificial Intelligence in Games
- Type
- article
- Field-Weighted Citation Impact
- 0.69