Tetris Pitagórico: o jogo como ferramenta para o ensino de geometria

In this article, we introduce a creative way to approach Mathematics education, using an educational game inspired by the globally renowned Tetris game and the traditional Pythagorean theorem. Our goal is to discuss the proposed game concept titled “Pythagorean Tetris”, inspired by Pythagorean puzzles. The theoretical-methodological perspective discussed in this article focuses on the use using of recreational mathematics, specifically games, to promote more engaging Mathematics teaching. We believe this dynamic approach can enhance the quality of education by providing a more engaging learning experience for students. Through the game, we propose a perspective for Mathematics education that makes students' learning more interesting while also emphasizing the importance of accessibility and practical application of mathematical concepts.

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Publication Details

Journal
REMAT Revista Eletrônica da Matemática
Published
2024-09-26
DOI
https://doi.org/10.35819/remat2024v10i2id6958
Primary Topic
Mathematics Education and Teaching Techniques
Type
article
Field-Weighted Citation Impact
0.00
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article

Tetris Pitagórico: o jogo como ferramenta para o ensino de geometria

Lucas Vidal de Meireles, Valdinês Leite de Sousa Júnior, Jéssica Ferreira de Alcântara, Erica Boizan Batista
REMAT Revista Eletrônica da Matemática
Mathematics Education and Teaching Techniques
article

Tetris Pitagórico: o jogo como ferramenta para o ensino de geometria

Lucas Vidal de Meireles, Valdinês Leite de Sousa Júnior, Jéssica Ferreira de Alcântara, Erica Boizan Batista
article en

Abstract

In this article, we introduce a creative way to approach Mathematics education, using an educational game inspired by the globally renowned Tetris game and the traditional Pythagorean theorem. Our goal is to discuss the proposed game concept titled “Pythagorean Tetris”, inspired by Pythagorean puzzles. The theoretical-methodological perspective discussed in this article focuses on the use using of recreational mathematics, specifically games, to promote more engaging Mathematics teaching. We believe this dynamic approach can enhance the quality of education by providing a more engaging learning experience for students. Through the game, we propose a perspective for Mathematics education that makes students' learning more interesting while also emphasizing the importance of accessibility and practical application of mathematical concepts.

REMAT Revista Eletrônica da MatemáticaVol. 10(2)
Instituto Federal Goiano (BR), Universidade Federal do Cariri (BR), Centro Universitário do Norte (BR)
Openalex Percentile: Top 77%
Mathematics Education and Teaching Techniques
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