Gamification as a tool to identify and address ongoing challenges in space activities: the case of space debris mitigation

This article outlines a project aimed at developing a serious game to address the challenge of space debris mitigation within the broader context of space security. The first section examines the current state of space activity issues and their gamification. The second section introduces the concept of the game utilizing the ARDI model, emphasizing the significance of each element in addressing these challenges. The third section focuses on the practical refinement of the proposed game concept. The article suggests that the game could serve as a tool for identifying and resolving ongoing challenges in space activity. • The current state of space activity gamification was examined. • A non-zero-sum game with strategic substitutes and incomplete information has been proposed. • A game concept based on the ARDI model was developed. • The practical implementation of this concept, utilizing the twelve elements of game design., was illustrated.

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Publication Details

Journal
Acta Astronautica
Published
2024-09-27
DOI
https://doi.org/10.1016/j.actaastro.2024.09.057
Citations
1
Primary Topic
Technology Assessment and Management
Type
article
Field-Weighted Citation Impact
0.36
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article

Gamification as a tool to identify and address ongoing challenges in space activities: the case of space debris mitigation

Anna Hurova
1 citations
Acta Astronautica
Technology Assessment and Management
0.36
article

Gamification as a tool to identify and address ongoing challenges in space activities: the case of space debris mitigation

Anna Hurova
article en
1 citations

Abstract

This article outlines a project aimed at developing a serious game to address the challenge of space debris mitigation within the broader context of space security. The first section examines the current state of space activity issues and their gamification. The second section introduces the concept of the game utilizing the ARDI model, emphasizing the significance of each element in addressing these challenges. The third section focuses on the practical refinement of the proposed game concept. The article suggests that the game could serve as a tool for identifying and resolving ongoing challenges in space activity. • The current state of space activity gamification was examined. • A non-zero-sum game with strategic substitutes and incomplete information has been proposed. • A game concept based on the ARDI model was developed. • The practical implementation of this concept, utilizing the twelve elements of game design., was illustrated.

Acta AstronauticaVol. 225
Centre National de la Recherche Scientifique (FR), La Rochelle Université (FR)
Climate action
Openalex Percentile: Top 40%
Technology Assessment and Management
0.36
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