Gamifying EFL classrooms: Unveiling teacher perspectives and practices in a digital age

In recent years, gamification has gained prominence as a transformative approach to enhance student engagement and motivation in EFL classrooms. This study delves into the specific gamification techniques employed by EFL educators and explores their perceptions, obstacles, and proficiency in utilizing gamified methodologies. The research employs a descriptive approach, incorporating self-written reflections and focus group discussion interviews with EFL teachers. This methodology allows for a comprehensive examination of gamification practices in EFL instruction, offering valuable insights into both the theoretical framework and practical implementation. The results reveal that teachers perceive gamification as a means to transform learning activities into engaging games aligned with educational goals. Key themes include designing activities based on learning objectives, understanding student preferences, and employing various game elements like quizzes and collaborative activities. Despite the perceived benefits of gamification, the study identifies several challenges faced by EFL teachers. These include limited familiarity with gamification applications, inadequate access to technological resources, and time constraints for implementing gamified activities within the curriculum. The findings underscore the need for targeted teacher training programs providing adequate resources, and fostering collaborative planning to optimize gamification's integration in EFL classrooms. In conclusion, this study sheds light on the evolving landscape of EFL teaching through the lens of gamification. By exploring the views, strategies, and challenges associated with gamified instruction, the research offers valuable insights for educators, policymakers, and stakeholders seeking to leverage gamification as a catalyst for educational innovation and student engagement in the field of English language learning.

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Publication Details

Journal
Proceedings of the International CALL Research Conference
Published
2024-09-23
DOI
https://doi.org/10.29140/9780648184485-43
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79

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article

Gamifying EFL classrooms: Unveiling teacher perspectives and practices in a digital age

Fani Nabila Titania
1 citations
Proceedings of the International CALL Research Conference
Educational Games and Gamification
0.79
article

Gamifying EFL classrooms: Unveiling teacher perspectives and practices in a digital age

Fani Nabila Titania
article en
1 citations

Abstract

In recent years, gamification has gained prominence as a transformative approach to enhance student engagement and motivation in EFL classrooms. This study delves into the specific gamification techniques employed by EFL educators and explores their perceptions, obstacles, and proficiency in utilizing gamified methodologies. The research employs a descriptive approach, incorporating self-written reflections and focus group discussion interviews with EFL teachers. This methodology allows for a comprehensive examination of gamification practices in EFL instruction, offering valuable insights into both the theoretical framework and practical implementation. The results reveal that teachers perceive gamification as a means to transform learning activities into engaging games aligned with educational goals. Key themes include designing activities based on learning objectives, understanding student preferences, and employing various game elements like quizzes and collaborative activities. Despite the perceived benefits of gamification, the study identifies several challenges faced by EFL teachers. These include limited familiarity with gamification applications, inadequate access to technological resources, and time constraints for implementing gamified activities within the curriculum. The findings underscore the need for targeted teacher training programs providing adequate resources, and fostering collaborative planning to optimize gamification's integration in EFL classrooms. In conclusion, this study sheds light on the evolving landscape of EFL teaching through the lens of gamification. By exploring the views, strategies, and challenges associated with gamified instruction, the research offers valuable insights for educators, policymakers, and stakeholders seeking to leverage gamification as a catalyst for educational innovation and student engagement in the field of English language learning.

Proceedings of the International CALL Research ConferenceVol. 2024
Yogyakarta State University (ID)
Lembaga Pengelola Dana Pendidikan
Industry, innovation and infrastructure
Openalex Percentile: Top 24%
Educational Games and Gamification
0.79
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