Enhancements in design education by integrating advanced learning technologies (AR/VR) in architectural schools

Purpose This study’s main goal is to assess how augmented reality (AR) and virtual reality (VR) technologies affect the architectural design process in a learning environment. Enhancing spatial awareness, advancing design communication and encouraging design experimentation are the main goals. This study promotes the reform of design education by incorporating AR/VR technology into architectural programs. Design/methodology/approach The integration of advanced technologies in design, particularly AR and VR, in architectural education is examined in this theoretical paper. The approach includes a thorough literature analysis to understand the state of AR and VR in design education today. Furthermore, the research incorporates insights and findings from a semester-long course named “Advanced Technologies in Design”. Through the use of AR and VR breakthroughs in design projects, this course gave students a hands-on learning experience and a deeper knowledge of the possibilities of these technologies. Findings The study discovered that students’ spatial knowledge and communication abilities are greatly impacted when AR/VR technologies are included into architecture instruction. Students learned about the possibilities of these technologies for architectural design through practical experimentation and project-based learning. Furthermore, AR/VR technologies open the door to more creative and environmentally friendly building solutions with their immersive experiences and interactive displays. The results imply that incorporating these technologies into design education fully can better equip aspiring architects to successfully alter the built environment. Originality/value By investigating the integration of VR and AR in architecture education, this research sets new standards. With an extensive methodology that incorporates a survey of the literature and learnings from a semester-long course, it presents a distinctive viewpoint. The research offers informative recommendations for educators and institutions by showcasing the revolutionary potential of AR/VR technology in design education. Adopting these technologies helps students become more innovative in sustainable design and more equipped to tackle future architectural difficulties. All things considered, this study emphasizes how unique and beneficial it is to use AR/VR technologies to improve architectural practice and teaching.

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Publication Details

Journal
Open House International
Published
2024-09-26
DOI
https://doi.org/10.1108/ohi-03-2024-0118
Citations
3
Primary Topic
Design Education and Practice
Type
article
Field-Weighted Citation Impact
0.64
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article

Enhancements in design education by integrating advanced learning technologies (AR/VR) in architectural schools

Nazgol Hafizi
3 citations
Open House International
Design Education and Practice
0.64
article

Enhancements in design education by integrating advanced learning technologies (AR/VR) in architectural schools

Nazgol Hafizi
article en
3 citations

Abstract

Purpose This study’s main goal is to assess how augmented reality (AR) and virtual reality (VR) technologies affect the architectural design process in a learning environment. Enhancing spatial awareness, advancing design communication and encouraging design experimentation are the main goals. This study promotes the reform of design education by incorporating AR/VR technology into architectural programs. Design/methodology/approach The integration of advanced technologies in design, particularly AR and VR, in architectural education is examined in this theoretical paper. The approach includes a thorough literature analysis to understand the state of AR and VR in design education today. Furthermore, the research incorporates insights and findings from a semester-long course named “Advanced Technologies in Design”. Through the use of AR and VR breakthroughs in design projects, this course gave students a hands-on learning experience and a deeper knowledge of the possibilities of these technologies. Findings The study discovered that students’ spatial knowledge and communication abilities are greatly impacted when AR/VR technologies are included into architecture instruction. Students learned about the possibilities of these technologies for architectural design through practical experimentation and project-based learning. Furthermore, AR/VR technologies open the door to more creative and environmentally friendly building solutions with their immersive experiences and interactive displays. The results imply that incorporating these technologies into design education fully can better equip aspiring architects to successfully alter the built environment. Originality/value By investigating the integration of VR and AR in architecture education, this research sets new standards. With an extensive methodology that incorporates a survey of the literature and learnings from a semester-long course, it presents a distinctive viewpoint. The research offers informative recommendations for educators and institutions by showcasing the revolutionary potential of AR/VR technology in design education. Adopting these technologies helps students become more innovative in sustainable design and more equipped to tackle future architectural difficulties. All things considered, this study emphasizes how unique and beneficial it is to use AR/VR technologies to improve architectural practice and teaching.

Open House International
Faculty of Design (SI)
Openalex Percentile: Top 36%
Design Education and Practice
0.64
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