THE DEVELOPMENT OF 3D ANIMATION CARTOON ENTITLED MACHINE LEARNING

The research was conducted as follows: 1) to design and develop 3D animation cartoon titled “Machine learning” 2) to evaluate the efficiency of the 3D animation cartoon titled “Machine learning,” 3) to Compare learner learning achievement, and 4) to study the learner’s satisfaction towards the 3D animation cartoon titled “Machine learning,” using six media efficiency experts and a sample group of 25 undergraduate students from Rajamangala University of Technology Suvarnabhumi, Suphanburi Campus, selected through a purposive sampling technique. The implementation of this research project was developed according to the animation creation process, which consisted of: 1) pre-production, 2) production, and 3) post-production. The research instruments employed in this project included estimation scales divided into five levels and a pre-test and posttest, administered before and after media viewing. Statistics used in t-test dependent research to compare achievement. The research results revealed that 1) the efficiency of the 3D animation cartoon titled “Machine learning” was found to be at the highest level with an average score of 4.57 and a standard deviation of .27, 2) that comparing knowledge scores before and after viewing the 3D animation cartoon titled "Machine learning," the average score before viewing was 5.36, and the average score after viewing was 13.12. When comparing the scores before and after viewing the media, it can be concluded that the test scores of the students after viewing the media were higher than those before viewing the media, and this difference was deemed statistically significant at the .05 level.

Authors

Institutions

Publication Details

Journal
Journal of Industrial Education
Published
2024-08-30
DOI
https://doi.org/10.55003/jie.23212
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

THE DEVELOPMENT OF 3D ANIMATION CARTOON ENTITLED MACHINE LEARNING

Wanpen Plisorn, Siwaporn Linthaluek, Rueangthip Yenjabok, Sirilak Hongiam
Journal of Industrial Education
Human Motion and Animation
article

THE DEVELOPMENT OF 3D ANIMATION CARTOON ENTITLED MACHINE LEARNING

Wanpen Plisorn, Siwaporn Linthaluek, Rueangthip Yenjabok, Sirilak Hongiam
article en

Abstract

The research was conducted as follows: 1) to design and develop 3D animation cartoon titled “Machine learning” 2) to evaluate the efficiency of the 3D animation cartoon titled “Machine learning,” 3) to Compare learner learning achievement, and 4) to study the learner’s satisfaction towards the 3D animation cartoon titled “Machine learning,” using six media efficiency experts and a sample group of 25 undergraduate students from Rajamangala University of Technology Suvarnabhumi, Suphanburi Campus, selected through a purposive sampling technique. The implementation of this research project was developed according to the animation creation process, which consisted of: 1) pre-production, 2) production, and 3) post-production. The research instruments employed in this project included estimation scales divided into five levels and a pre-test and posttest, administered before and after media viewing. Statistics used in t-test dependent research to compare achievement. The research results revealed that 1) the efficiency of the 3D animation cartoon titled “Machine learning” was found to be at the highest level with an average score of 4.57 and a standard deviation of .27, 2) that comparing knowledge scores before and after viewing the 3D animation cartoon titled "Machine learning," the average score before viewing was 5.36, and the average score after viewing was 13.12. When comparing the scores before and after viewing the media, it can be concluded that the test scores of the students after viewing the media were higher than those before viewing the media, and this difference was deemed statistically significant at the .05 level.

Journal of Industrial EducationVol. 23(2)
Weatherford College (US)
Quality Education
Openalex Percentile: Top 82%
Human Motion and Animation
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

THE DEVELOPMENT OF 3D ANIMATION CARTOON ENTITLED MACHINE LEARNING — Wanpen Plisorn, Siwaporn Linthaluek, et al. · Journal of Industrial Education (2024) | TGRS Research Map | TGRS