Students’ Perspectives on Learning Vocabulary Using Board Race

This study explores the unique lens of students' perspectives on vocabulary acquisition within the context of a board game race. Utilizing a qualitative research design, data were collected through survey and interview to gain comprehensive insights into students' experiences. Results indicate a high level of enthusiasm and engagement among students participating in the board game race, highlighting the motivational impact of gamification on vocabulary acquisition. The interactive and competitive nature of the game not only fostered a positive learning environment but also encouraged collaboration and camaraderie among students. The study delves into the perpective students of the board game race in enhancing vocabulary comprehension, retention, and application. Students appreciate the contextualization of words within the game scenarios, emphasizing the practicality of acquired vocabulary in real-life situations. In conclusion, this research sheds light on the positive of board game races on students' perspectives toward vocabulary learning, offering educators a foundation for leveraging gamification as a dynamic and effective tool in language acquisition.

Authors

Institutions

Publication Details

Journal
Proceedings Series on Social Sciences & Humanities
Published
2024-09-23
DOI
https://doi.org/10.30595/pssh.v18i.1265
Primary Topic
Second Language Acquisition and Learning
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Students’ Perspectives on Learning Vocabulary Using Board Race

Dodi Mulyadi, Muhimatul Ifadah, Nanda Listiyawati
Proceedings Series on Social Sciences & Humanities
Second Language Acquisition and Learning
article

Students’ Perspectives on Learning Vocabulary Using Board Race

Dodi Mulyadi, Muhimatul Ifadah, Nanda Listiyawati
article en

Abstract

This study explores the unique lens of students' perspectives on vocabulary acquisition within the context of a board game race. Utilizing a qualitative research design, data were collected through survey and interview to gain comprehensive insights into students' experiences. Results indicate a high level of enthusiasm and engagement among students participating in the board game race, highlighting the motivational impact of gamification on vocabulary acquisition. The interactive and competitive nature of the game not only fostered a positive learning environment but also encouraged collaboration and camaraderie among students. The study delves into the perpective students of the board game race in enhancing vocabulary comprehension, retention, and application. Students appreciate the contextualization of words within the game scenarios, emphasizing the practicality of acquired vocabulary in real-life situations. In conclusion, this research sheds light on the positive of board game races on students' perspectives toward vocabulary learning, offering educators a foundation for leveraging gamification as a dynamic and effective tool in language acquisition.

Proceedings Series on Social Sciences & HumanitiesVol. 18
Universitas Muhammadiyah Semarang (ID)
Openalex Percentile: Top 80%
Second Language Acquisition and Learning
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Students’ Perspectives on Learning Vocabulary Using Board Race — Dodi Mulyadi, Muhimatul Ifadah, et al. · Proceedings Series on Social Sciences & Humanities (2024) | TGRS Research Map | TGRS