The Effectiveness of Puzzle Games as a Learning Media for Teaching Simple Present Tense in a Junior High School

This study aims to determine whether there is a significant difference in students’ understanding of the simple present tense between those taught using puzzle games and those who are not. This quasi-experiment involved a sample of 60 eighth-grade students divided into control and experimental groups, each consisting of 30 students. Data were collected from pre-test and post-test scores administered to both groups. After analyzing the data, the researcher found it was not normally distributed, necessitating a non-parametric statistical test, the Mann-Whitney test, for hypothesis testing. The results indicated that the significance of the Mann-Whitney test was greater than 0.05, suggesting no significant difference in the understanding of the simple present tense between students taught with puzzle games and those not. The researcher hypothesizes that the scope of the material, insufficient vocabulary knowledge, and poor understanding of parts of speech may contribute to the ineffectiveness of puzzle games in teaching the simple present tense.

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Publication Details

Journal
Proceedings Series on Social Sciences & Humanities
Published
2024-09-23
DOI
https://doi.org/10.30595/pssh.v18i.1229
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

The Effectiveness of Puzzle Games as a Learning Media for Teaching Simple Present Tense in a Junior High School

Bremas Aluth Maulidian Syah
Proceedings Series on Social Sciences & Humanities
Educational Games and Gamification
article

The Effectiveness of Puzzle Games as a Learning Media for Teaching Simple Present Tense in a Junior High School

Bremas Aluth Maulidian Syah
article en

Abstract

This study aims to determine whether there is a significant difference in students’ understanding of the simple present tense between those taught using puzzle games and those who are not. This quasi-experiment involved a sample of 60 eighth-grade students divided into control and experimental groups, each consisting of 30 students. Data were collected from pre-test and post-test scores administered to both groups. After analyzing the data, the researcher found it was not normally distributed, necessitating a non-parametric statistical test, the Mann-Whitney test, for hypothesis testing. The results indicated that the significance of the Mann-Whitney test was greater than 0.05, suggesting no significant difference in the understanding of the simple present tense between students taught with puzzle games and those not. The researcher hypothesizes that the scope of the material, insufficient vocabulary knowledge, and poor understanding of parts of speech may contribute to the ineffectiveness of puzzle games in teaching the simple present tense.

Proceedings Series on Social Sciences & HumanitiesVol. 18
Muhammadiyah University Purwokerto (ID)
Openalex Percentile: Top 80%
Educational Games and Gamification
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The Effectiveness of Puzzle Games as a Learning Media for Teaching Simple Present Tense in a Junior High School — Bremas Aluth Maulidian Syah · Proceedings Series on Social Sciences & Humanities (2024) | TGRS Research Map | TGRS