Assessing the Benefits and Challenges of Virtual Reality in Education

Virtual Reality (VR) is a technical advancement that places people in a computer-generated environment and enables them to interact with a three-dimensional world in a way that appears real or tangible by employing specialized electronic gear, including gloves with sensors or a screen-equipped headset. Creating a digital environment where the lines between the real and virtual worlds are blurred in order to provide an experience that may either equal or surpass the complexity of the actual world is the core idea behind virtual reality. Hardware, software, and the user's sensory experience are the three main parts that make up VR foundations. VR headsets, motion controllers, and occasionally other sensory apparatuses that monitor user motions and mirror them in the virtual environment are the standard hardware components. The virtual surroundings, however, are created and rendered by the program. Complicated algorithms are used by this program to create interactive parts that react to human input, replicate physical laws, and create 3D visuals. In order to provide the user a sensation of presence or immersion in the virtual world, VR seeks to completely engage the user's senses, namely sight and sound. So, sensory perception is essential.

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Publication Details

Journal
Darpan International Research Analysis
Published
2024-09-16
DOI
https://doi.org/10.36676/dira.v12.i3.95
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
0.00
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article

Assessing the Benefits and Challenges of Virtual Reality in Education

Shivam Singh
Darpan International Research Analysis
Education and Learning Interventions
article

Assessing the Benefits and Challenges of Virtual Reality in Education

Shivam Singh
article en

Abstract

Virtual Reality (VR) is a technical advancement that places people in a computer-generated environment and enables them to interact with a three-dimensional world in a way that appears real or tangible by employing specialized electronic gear, including gloves with sensors or a screen-equipped headset. Creating a digital environment where the lines between the real and virtual worlds are blurred in order to provide an experience that may either equal or surpass the complexity of the actual world is the core idea behind virtual reality. Hardware, software, and the user's sensory experience are the three main parts that make up VR foundations. VR headsets, motion controllers, and occasionally other sensory apparatuses that monitor user motions and mirror them in the virtual environment are the standard hardware components. The virtual surroundings, however, are created and rendered by the program. Complicated algorithms are used by this program to create interactive parts that react to human input, replicate physical laws, and create 3D visuals. In order to provide the user a sensation of presence or immersion in the virtual world, VR seeks to completely engage the user's senses, namely sight and sound. So, sensory perception is essential.

Darpan International Research AnalysisVol. 12(3)
Singer (United States) (US)
Openalex Percentile: Top 75%
Education and Learning Interventions
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