Gamification in Training and Development: Conceptualizing Employee Perspectives

Gamification, which includes game components in non-gaming environments, has gained popularity across various organizations to enhance training and development. This study aims to explore the literature on the potential elements influencing employees ‘acceptance of gamification in training settings. Key variables explored include social influence, performance expectancy, self-efficacy, and age. By examining these factors, this conceptual study offers valuable insights for organizations aiming to implement gamification strategies effectively. The study provides a theoretical foundation for organizations to leverage gamification and highlights its role in fostering continuous professional development, inspiring organizations to embrace this innovative approach. Furthermore, the study highlights potential areas for future empirical research.

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Publication Details

Journal
Business and Management Horizons
Published
2024-09-23
DOI
https://doi.org/10.5296/bmh.v12i1.22274
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Gamification in Training and Development: Conceptualizing Employee Perspectives

Muhammad Safuan Abdul Latip, Masliana Tamrin, Siti Nur Nadhirah Abdul Latip, Md. Mamun Habib
Business and Management Horizons
Educational Games and Gamification
article

Gamification in Training and Development: Conceptualizing Employee Perspectives

Muhammad Safuan Abdul Latip, Masliana Tamrin, Siti Nur Nadhirah Abdul Latip, Md. Mamun Habib
article en

Abstract

Gamification, which includes game components in non-gaming environments, has gained popularity across various organizations to enhance training and development. This study aims to explore the literature on the potential elements influencing employees ‘acceptance of gamification in training settings. Key variables explored include social influence, performance expectancy, self-efficacy, and age. By examining these factors, this conceptual study offers valuable insights for organizations aiming to implement gamification strategies effectively. The study provides a theoretical foundation for organizations to leverage gamification and highlights its role in fostering continuous professional development, inspiring organizations to embrace this innovative approach. Furthermore, the study highlights potential areas for future empirical research.

Business and Management HorizonsVol. 12(1)
Universiti Tun Abdul Razak (MY), Technical University of Malaysia Malacca (MY)
Openalex Percentile: Top 80%
Educational Games and Gamification
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