Assessing Student-User Experience in Building Design Studios Using Advanced Intelligent Tools: A Pilot Study at the University

Recent advancements in technology have revolutionized various fields, including architecture education. However, studies exploring immersive realities in architectural design studios remain limited. This research addresses this gap by conducting a pilot study at the Architectural Engineering Intermediate Design Studio, which thoroughly explores the use of Virtual Reality (VR) to help architectural students enhance their design skills, detect design flaws and clashes between different systems, and provide valuable insights for the advancement of architectural education and practice. The study will adopt a qualitative methodology that utilizes in-depth interviews conducted with the students while they explore their designs using VR hardware. The research findings revealed the effectiveness of VR in identifying the following: Enhancing the visualization of design challenges, providing a comprehensive building assessment, and holistically detecting design qualities and system integration problems. The pilot study recommends integrating the use of VR into the curriculum of the intermediate design studio level at the University. The research findings will contribute to the current knowledge base and guide future advancements in immersive design technologies.

Authors

Publication Details

Journal
World Journal of Education
Published
2024-09-13
DOI
https://doi.org/10.5430/wje.v14n3p113
Citations
1
Primary Topic
Learning Styles and Cognitive Differences
Type
article
Field-Weighted Citation Impact
0.79
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article

Assessing Student-User Experience in Building Design Studios Using Advanced Intelligent Tools: A Pilot Study at the University

Khaled Galal Ahmed, Maatouk Khoukhi, Amna Gagroum, Alaa Omar Kordi
1 citations
World Journal of Education
Learning Styles and Cognitive Differences
0.79
article

Assessing Student-User Experience in Building Design Studios Using Advanced Intelligent Tools: A Pilot Study at the University

Khaled Galal Ahmed, Maatouk Khoukhi, Amna Gagroum, Alaa Omar Kordi
article en
1 citations

Abstract

Recent advancements in technology have revolutionized various fields, including architecture education. However, studies exploring immersive realities in architectural design studios remain limited. This research addresses this gap by conducting a pilot study at the Architectural Engineering Intermediate Design Studio, which thoroughly explores the use of Virtual Reality (VR) to help architectural students enhance their design skills, detect design flaws and clashes between different systems, and provide valuable insights for the advancement of architectural education and practice. The study will adopt a qualitative methodology that utilizes in-depth interviews conducted with the students while they explore their designs using VR hardware. The research findings revealed the effectiveness of VR in identifying the following: Enhancing the visualization of design challenges, providing a comprehensive building assessment, and holistically detecting design qualities and system integration problems. The pilot study recommends integrating the use of VR into the curriculum of the intermediate design studio level at the University. The research findings will contribute to the current knowledge base and guide future advancements in immersive design technologies.

World Journal of EducationVol. 14(3)
Openalex Percentile: Top 24%
Learning Styles and Cognitive Differences
0.79
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Assessing Student-User Experience in Building Design Studios Using Advanced Intelligent Tools: A Pilot Study at the University — Khaled Galal Ahmed, Maatouk Khoukhi, et al. · World Journal of Education (2024) | TGRS Research Map | TGRS