Pick and Place Control of a 3-DOF Robot Manipulator Based on Image and Pattern Recognition

Board games like chess serve as an excellent testbed for human–robot interactions, where advancements can lead to broader human–robot cooperation systems. This paper presents a chess-playing robotic system to demonstrate controlled pick and place operations using a 3-DoF manipulator with image and speech recognition. The system identifies chessboard square coordinates through image processing and centroid detection before mapping them onto the physical board. User voice input is processed and transcribed into a string from which the system extracts the current and destination locations of a chess piece with a word error rate of 8.64%. Using an inverse-kinematics algorithm, the system calculates the joint angles needed to position the end effector at the desired coordinates actuating the robot. The developed system was evaluated experimentally on the 3-DoF manipulator with a voice command used to direct the robot movement in grasping a chess piece. Consideration was made involving both the own pieces as well as capturing the opponent’s pieces and moving the captured piece outside the board workspace.

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Publication Details

Journal
Machines
Published
2024-09-23
DOI
https://doi.org/10.3390/machines12090665
Citations
1
Primary Topic
Robot Manipulation and Learning
Type
article
Field-Weighted Citation Impact
0.33

Funders

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article

Pick and Place Control of a 3-DOF Robot Manipulator Based on Image and Pattern Recognition

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Machines
Robot Manipulation and Learning
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article

Pick and Place Control of a 3-DOF Robot Manipulator Based on Image and Pattern Recognition

Minoru Sasaki, Eric Wanjau, Samuel Kariuki, Waweru Njeri, Joseph Muguro, Ian Muchiri
article en
1 citations

Abstract

Board games like chess serve as an excellent testbed for human–robot interactions, where advancements can lead to broader human–robot cooperation systems. This paper presents a chess-playing robotic system to demonstrate controlled pick and place operations using a 3-DoF manipulator with image and speech recognition. The system identifies chessboard square coordinates through image processing and centroid detection before mapping them onto the physical board. User voice input is processed and transcribed into a string from which the system extracts the current and destination locations of a chess piece with a word error rate of 8.64%. Using an inverse-kinematics algorithm, the system calculates the joint angles needed to position the end effector at the desired coordinates actuating the robot. The developed system was evaluated experimentally on the 3-DoF manipulator with a voice command used to direct the robot movement in grasping a chess piece. Consideration was made involving both the own pieces as well as capturing the opponent’s pieces and moving the captured piece outside the board workspace.

MachinesVol. 12(9)
Dedan Kimathi University of Technology (KE), Gifu University (JP), University College London (GB)
Dedan Kimathi University of Technology
Partnerships for the goals
Openalex Percentile: Top 42%
Robot Manipulation and Learning
0.33
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Pick and Place Control of a 3-DOF Robot Manipulator Based on Image and Pattern Recognition — Minoru Sasaki, Eric Wanjau, et al. · Machines (2024) | TGRS Research Map | TGRS