A study on the influence of situations on personal avatar characteristics

Avatars play a key role in how persons interact within virtual environments, acting as the digital selves. There are many types of avatars, each serving the purpose of representing users or others in these immersive spaces. However, the optimal approach for these avatars remains unclear. Although consumer applications often use cartoon-like avatars, this trend is not as common in work settings. To gain a better understanding of the kinds of avatars people prefer, three studies were conducted involving both screen-based and virtual reality setups, looking into how social settings might affect the way people choose their avatars. Personalized avatars were created for 91 participants, including 71 employees in the automotive field and 20 participants not affiliated with the company. The research shows that work-type situations influence the chosen avatar. At the same time, a correlation between the type of display medium used to display the avatar or the person's personality and their avatar choice was not found. Based on the findings, recommendations are made for future avatar representations in work environments and implications and research questions derived that can guide future research.

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Publication Details

Journal
Visual Computing for Industry Biomedicine and Art
Published
2024-09-23
DOI
https://doi.org/10.1186/s42492-024-00174-7
Citations
5
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.86

Funders

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article

A study on the influence of situations on personal avatar characteristics

Natalie Hube, Krešimir Vidačković, Melissa Reinelt, Michael Sedlmair
5 citations
Visual Computing for Industry Biomedicine and Art
Virtual Reality Applications and Impacts
1.86
article

A study on the influence of situations on personal avatar characteristics

Natalie Hube, Krešimir Vidačković, Melissa Reinelt, Michael Sedlmair
article en
5 citations

Abstract

Avatars play a key role in how persons interact within virtual environments, acting as the digital selves. There are many types of avatars, each serving the purpose of representing users or others in these immersive spaces. However, the optimal approach for these avatars remains unclear. Although consumer applications often use cartoon-like avatars, this trend is not as common in work settings. To gain a better understanding of the kinds of avatars people prefer, three studies were conducted involving both screen-based and virtual reality setups, looking into how social settings might affect the way people choose their avatars. Personalized avatars were created for 91 participants, including 71 employees in the automotive field and 20 participants not affiliated with the company. The research shows that work-type situations influence the chosen avatar. At the same time, a correlation between the type of display medium used to display the avatar or the person's personality and their avatar choice was not found. Based on the findings, recommendations are made for future avatar representations in work environments and implications and research questions derived that can guide future research.

Visual Computing for Industry Biomedicine and ArtVol. 7(1)
University of Stuttgart (DE), Stuttgart Media University (DE), Mercedes-Benz (Germany) (DE)
Deutsche Forschungsgemeinschaft, Stuttgart Center for Simulation Science, Universität Stuttgart
Openalex Percentile: Top 14%
Virtual Reality Applications and Impacts
1.86
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