A Serious Game Prototype of Combined Cognitive Training for Alzheimer’s Patients

Population ageing has become a global trend and challenge around the world in the 21<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">st</sup> century. With the growth of elderly population, the number of Alzheimer’s disease (AD) patients also increases annually, because age increasing is identified as the critical factor of AD’s prevalence. So, caring, intervention, and treatment of AD patients have become an important topic for public health. The current trials have proven the positive effect of combined cognitive training in intervening cognitive decline. However, the cost of the combined training leads to the fact that it is unaffordable for patients and their families. Therefore, we developed a 2D Android serious game prototype for AD patients’ daily home-based cognitive training to ensure both the effectiveness of combined training and affordable training costs. The game prototype contains 3 daily-scenario-based scenes and features based on user-centered-design (UCD). The evaluation results indicate that this project qualifies as an appropriate serious game for AD.

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Publication Details

Published
2024-08-08
DOI
https://doi.org/10.1109/cis-ram61939.2024.10673387
Citations
1
Primary Topic
Dementia and Cognitive Impairment Research
Type
article
Field-Weighted Citation Impact
0.39
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article

A Serious Game Prototype of Combined Cognitive Training for Alzheimer’s Patients

Gary Ushaw, Muran Tang, Xiao Yang
1 citations
Dementia and Cognitive Impairment Research
0.39
article

A Serious Game Prototype of Combined Cognitive Training for Alzheimer’s Patients

Gary Ushaw, Muran Tang, Xiao Yang
article en
1 citations

Abstract

Population ageing has become a global trend and challenge around the world in the 21<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">st</sup> century. With the growth of elderly population, the number of Alzheimer’s disease (AD) patients also increases annually, because age increasing is identified as the critical factor of AD’s prevalence. So, caring, intervention, and treatment of AD patients have become an important topic for public health. The current trials have proven the positive effect of combined cognitive training in intervening cognitive decline. However, the cost of the combined training leads to the fact that it is unaffordable for patients and their families. Therefore, we developed a 2D Android serious game prototype for AD patients’ daily home-based cognitive training to ensure both the effectiveness of combined training and affordable training costs. The game prototype contains 3 daily-scenario-based scenes and features based on user-centered-design (UCD). The evaluation results indicate that this project qualifies as an appropriate serious game for AD.

Newcastle University (GB)
Openalex Percentile: Top 35%
Dementia and Cognitive Impairment Research
0.39
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