Acceptability of a Serious Game About Proton Radiotherapy Designed for Children Aged 5 to 14 Years and Its Potential Impact on Perceived Anxiety: Feasibility and Randomized Controlled Pilot Trial

All feasibility criteria set for the study were not met, suggesting that adaptions need to be made if a future study is to be undertaken. Further, the analysis revealed that there was no indication that playing increased the children's self-reported anxiety. The PENS questionnaire adapted for children showed promising results regarding player satisfaction when using the serious game. When studying children with severe conditions and young age, 5 measurement occasions seemed to be too many. Measuring both player satisfaction or experience and knowledge transfer would be preferable in future studies.

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Publication Details

Journal
JMIR Serious Games
Published
2024-09-23
DOI
https://doi.org/10.2196/54082
Citations
2
Primary Topic
Childhood Cancer Survivors' Quality of Life
Type
article
Field-Weighted Citation Impact
2.22
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article

Acceptability of a Serious Game About Proton Radiotherapy Designed for Children Aged 5 to 14 Years and Its Potential Impact on Perceived Anxiety: Feasibility and Randomized Controlled Pilot Trial

Charlotte Ångström-Brännström, Gunn Engvall, Gustaf Ljungman, Catarina Cederved et al.
2 citations
JMIR Serious Games
Childhood Cancer Survivors' Quality of Life
2.22
article

Acceptability of a Serious Game About Proton Radiotherapy Designed for Children Aged 5 to 14 Years and Its Potential Impact on Perceived Anxiety: Feasibility and Randomized Controlled Pilot Trial

Charlotte Ångström-Brännström, Gunn Engvall, Gustaf Ljungman, Catarina Cederved, Jon Back
article en
2 citations

Abstract

All feasibility criteria set for the study were not met, suggesting that adaptions need to be made if a future study is to be undertaken. Further, the analysis revealed that there was no indication that playing increased the children's self-reported anxiety. The PENS questionnaire adapted for children showed promising results regarding player satisfaction when using the serious game. When studying children with severe conditions and young age, 5 measurement occasions seemed to be too many. Measuring both player satisfaction or experience and knowledge transfer would be preferable in future studies.

JMIR Serious GamesVol. 12
Uppsala University (SE), Uppsala University Hospital (SE), Karolinska Institutet (SE), Umeå University (SE)
Openalex Percentile: Top 11%
Childhood Cancer Survivors' Quality of Life
2.22
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Acceptability of a Serious Game About Proton Radiotherapy Designed for Children Aged 5 to 14 Years and Its Potential Impact on Perceived Anxiety: Feasibility and Randomized Controlled Pilot Trial — Charlotte Ångström-Brännström, Gunn Engvall, et al. · JMIR Serious Games (2024) | TGRS Research Map | TGRS