The use of educational digital games in the education of students with Down syndrome

In the case of special education and specifically the education of people with mental disabilities and down syndrome, the presence of attractive tools and methodologies in the learning process is a basic request. Educational goals for students with intellectual disabilities and down syndrome may differ from educational goals and methods in formal education settings. At the same time, for each person with intellectual disability and down syndrome, a personalized training method is required according to their needs and capabilities. Despite the differences, the main goal remains the improvement of adaptability and autonomy, through the cultivation of the maximum potential of the individual. Digital gaming is a key and important means of achieving these goals.

Authors

Publication Details

Journal
International Journal of Science and Research Archive
Published
2024-09-23
DOI
https://doi.org/10.30574/ijsra.2024.13.1.1748
Citations
5
Primary Topic
Innovative Educational Technologies
Type
article
Field-Weighted Citation Impact
3.90
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The use of educational digital games in the education of students with Down syndrome

Taxiarchis Vouglanis
5 citations
International Journal of Science and Research Archive
Innovative Educational Technologies
3.90
article

The use of educational digital games in the education of students with Down syndrome

Taxiarchis Vouglanis
article en
5 citations

Abstract

In the case of special education and specifically the education of people with mental disabilities and down syndrome, the presence of attractive tools and methodologies in the learning process is a basic request. Educational goals for students with intellectual disabilities and down syndrome may differ from educational goals and methods in formal education settings. At the same time, for each person with intellectual disability and down syndrome, a personalized training method is required according to their needs and capabilities. Despite the differences, the main goal remains the improvement of adaptability and autonomy, through the cultivation of the maximum potential of the individual. Digital gaming is a key and important means of achieving these goals.

International Journal of Science and Research ArchiveVol. 13(1)
Openalex Percentile: Top 6%
Innovative Educational Technologies
3.90
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.