GraspDiff: Grasping Generation for Hand-Object Interaction With Multimodal Guided Diffusion

Grasping generation holds significant importance in both robotics and AI-generated content. While pure network paradigms based on VAEs or GANs ensure diversity in outcomes, they often fall short of achieving plausibility. Additionally, although those two-step paradigms that first predict contact and then optimize distance yield plausible results, they are always known to be time-consuming. This paper introduces a novel paradigm powered by DDPM, accommodating diverse modalities with varying interaction granularities as its generating conditions, including 3D object, contact affordance, and image content. Our key idea is that the iterative steps inherent to diffusion models can supplant the iterative optimization routines in existing optimization methods, thereby endowing the generated results from our method with both diversity and plausibility. Using the same training data, our paradigm achieves superior generation performance and competitive generation speed compared to optimization-based paradigms. Extensive experiments on both in-domain and out-of-domain objects demonstrate that our method receives significant improvement over the SOTA method. We will release the code for research purposes.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2024-09-23
DOI
https://doi.org/10.1109/tvcg.2024.3466190
Citations
2
Primary Topic
Speech and dialogue systems
Type
article
Field-Weighted Citation Impact
0.69
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article

GraspDiff: Grasping Generation for Hand-Object Interaction With Multimodal Guided Diffusion

Binghui Zuo, Zimeng Zhao, Yangang Wang, Wenqian Sun et al.
2 citations
IEEE Transactions on Visualization and Computer Graphics
Speech and dialogue systems
0.69
article

GraspDiff: Grasping Generation for Hand-Object Interaction With Multimodal Guided Diffusion

Binghui Zuo, Zimeng Zhao, Yangang Wang, Wenqian Sun, Xiaohan Yuan, Zhipeng Yu
article en
2 citations

Abstract

Grasping generation holds significant importance in both robotics and AI-generated content. While pure network paradigms based on VAEs or GANs ensure diversity in outcomes, they often fall short of achieving plausibility. Additionally, although those two-step paradigms that first predict contact and then optimize distance yield plausible results, they are always known to be time-consuming. This paper introduces a novel paradigm powered by DDPM, accommodating diverse modalities with varying interaction granularities as its generating conditions, including 3D object, contact affordance, and image content. Our key idea is that the iterative steps inherent to diffusion models can supplant the iterative optimization routines in existing optimization methods, thereby endowing the generated results from our method with both diversity and plausibility. Using the same training data, our paradigm achieves superior generation performance and competitive generation speed compared to optimization-based paradigms. Extensive experiments on both in-domain and out-of-domain objects demonstrate that our method receives significant improvement over the SOTA method. We will release the code for research purposes.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(9)
Southeast University (CN)
Openalex Percentile: Top 24%
Speech and dialogue systems
0.69
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