3D Video Conferencing via On-Hand Devices

Video conferencing has become indispensable in human communication. Researchers are exploring immersive capabilities to enhance video conferencing experiences by delivering realistic interactions. However, existing methods have stringent and extra hardware beyond a typical video conference, including multiple depth cameras, large screens, and headsets, which pose obstacles to the widespread adoption due to high costs and complex setups. Thus, there is an urgent demand for light-weight systems using only on-hand devices including single RGB camera and standard screen, without additional hardware. We propose DVCO, a novel 3D video conferencing system via on-hand devices. With DVCO, users can experience lifelike virtual conferencing that includes natural contact and interactive features. To achieve this, DVCO has two main components. Virtual Camera Transformation (VCT) and New View Generator (NVG). VCT computes a downscaled sender image from tracking to determine viewpoint and gaze vector, enhancing virtual presence on standard screens. NVG takes an input frame and desired view angle to produce an output reflecting the new view from a single RGB camera. Together, these provide an affordable, easy-to-integrate enhancement for current video conferencing systems without expensive upgrades. Through a user study, it has been demonstrated that DVCO offers an exceptional level of immersion when compared to traditional systems. Experiments are conducted to showcase the superior performance of VCT and NVG in comparison to baseline methods.

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Publication Details

Journal
IEEE Transactions on Circuits and Systems for Video Technology
Published
2024-09-23
DOI
https://doi.org/10.1109/tcsvt.2024.3465848
Citations
8
Primary Topic
Multimedia Communication and Technology
Type
article
Field-Weighted Citation Impact
9.06
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article

3D Video Conferencing via On-Hand Devices

Kaiyuan Hu, Yili Jin, Xue Liu, Fangxin Wang et al.
8 citations
IEEE Transactions on Circuits and Systems for Video Technology
Multimedia Communication and Technology
9.06
article

3D Video Conferencing via On-Hand Devices

Kaiyuan Hu, Yili Jin, Xue Liu, Fangxin Wang, Xize Duan
article en
8 citations

Abstract

Video conferencing has become indispensable in human communication. Researchers are exploring immersive capabilities to enhance video conferencing experiences by delivering realistic interactions. However, existing methods have stringent and extra hardware beyond a typical video conference, including multiple depth cameras, large screens, and headsets, which pose obstacles to the widespread adoption due to high costs and complex setups. Thus, there is an urgent demand for light-weight systems using only on-hand devices including single RGB camera and standard screen, without additional hardware. We propose DVCO, a novel 3D video conferencing system via on-hand devices. With DVCO, users can experience lifelike virtual conferencing that includes natural contact and interactive features. To achieve this, DVCO has two main components. Virtual Camera Transformation (VCT) and New View Generator (NVG). VCT computes a downscaled sender image from tracking to determine viewpoint and gaze vector, enhancing virtual presence on standard screens. NVG takes an input frame and desired view angle to produce an output reflecting the new view from a single RGB camera. Together, these provide an affordable, easy-to-integrate enhancement for current video conferencing systems without expensive upgrades. Through a user study, it has been demonstrated that DVCO offers an exceptional level of immersion when compared to traditional systems. Experiments are conducted to showcase the superior performance of VCT and NVG in comparison to baseline methods.

IEEE Transactions on Circuits and Systems for Video TechnologyVol. 35(1)
Chinese University of Hong Kong, Shenzhen (CN), McGill University (CA)
Openalex Percentile: Top 2%
Multimedia Communication and Technology
9.06
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3D Video Conferencing via On-Hand Devices — Kaiyuan Hu, Yili Jin, et al. · IEEE Transactions on Circuits and Systems for Video Technology (2024) | TGRS Research Map | TGRS