Crafting user experiences in the metaverse: A design science study

Metaverse(s) is often referred to as a phenomenon where multiple and interconnected immersive experiences exist in parallel. It is an emerging trend and has drawn keen attention from consumers, practitioners, and scholars in various disciplines. Metaverses are likely to generate new business opportunities for firms and enable the firms to develop unique consumer experiences. However, the current stream of literature needs to focus on articulating how these user experiences can be designed. By adopting a design science research methodology, this study examines the user experiences that can be rendered in the metaverses. The study is conducted in two phases. In the first phase, based on expert interviews, we identify four distinct forms of user experiences and the vital techno-functional blocks required to realize these experiences. In the second phase, we utilize the best-worst method to evaluate the significance of each technological block in creating different metaverse-enabled experiences. This study enhances the metaverse literature by introducing a pentagonal techno-functional framework and categorizing the metaverse-enabled user experiences across the dimensions of create-ability and transactability.

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Publication Details

Journal
Technological Forecasting and Social Change
Published
2024-09-23
DOI
https://doi.org/10.1016/j.techfore.2024.123759
Citations
16
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
5.95
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article

Crafting user experiences in the metaverse: A design science study

M.L. Gandhi, Yogesh Kumar Dwivedi, Aakanksha Gaur, Arpan Kumar Kar
16 citations
Technological Forecasting and Social Change
Virtual Reality Applications and Impacts
5.95
article

Crafting user experiences in the metaverse: A design science study

M.L. Gandhi, Yogesh Kumar Dwivedi, Aakanksha Gaur, Arpan Kumar Kar
article en
16 citations

Abstract

Metaverse(s) is often referred to as a phenomenon where multiple and interconnected immersive experiences exist in parallel. It is an emerging trend and has drawn keen attention from consumers, practitioners, and scholars in various disciplines. Metaverses are likely to generate new business opportunities for firms and enable the firms to develop unique consumer experiences. However, the current stream of literature needs to focus on articulating how these user experiences can be designed. By adopting a design science research methodology, this study examines the user experiences that can be rendered in the metaverses. The study is conducted in two phases. In the first phase, based on expert interviews, we identify four distinct forms of user experiences and the vital techno-functional blocks required to realize these experiences. In the second phase, we utilize the best-worst method to evaluate the significance of each technological block in creating different metaverse-enabled experiences. This study enhances the metaverse literature by introducing a pentagonal techno-functional framework and categorizing the metaverse-enabled user experiences across the dimensions of create-ability and transactability.

Technological Forecasting and Social ChangeVol. 209
Copenhagen Business School (DK)
Openalex Percentile: Top 3%
Virtual Reality Applications and Impacts
5.95
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