Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusion

Differentiable 3D-Gaussian splatting (GS) is emerging as a prominent technique in computer vision and graphics for reconstructing 3D scenes. GS represents a scene as a set of 3D Gaussians with varying opacities and employs a computationally efficient splatting operation along with analytical derivatives to compute the 3D Gaussian parameters given scene images captured from various viewpoints. Unfortunately, capturing surround view ($\text{360}^{\circ }$360∘ viewpoint) images is impossible or impractical in many real-world imaging scenarios, including underwater imaging, rooms inside a building, and autonomous navigation. In these restricted baseline imaging scenarios, the GS algorithm suffers from a well-known 'missing cone' problem, which results in poor reconstruction along the depth axis. In this paper, we demonstrate that using transient data (from sonars) allows us to address the missing cone problem by sampling high-frequency data along the depth axis. We extend the Gaussian splatting algorithms for two commonly used sonars and propose fusion algorithms that simultaneously utilize RGB camera data and sonar data. Through simulations, emulations, and hardware experiments across various imaging scenarios, we show that the proposed fusion algorithms lead to significantly better novel view synthesis (5 dB improvement in PSNR) and 3D geometry reconstruction (60% lower Chamfer distance).

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Publication Details

Journal
IEEE Transactions on Pattern Analysis and Machine Intelligence
Published
2024-09-23
DOI
https://doi.org/10.1109/tpami.2024.3462290
Citations
8
Primary Topic
Cold Fusion and Nuclear Reactions
Type
article
Field-Weighted Citation Impact
2.77
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article

Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusion

Michael Kaess, Adithya Pediredla, Suren Jayasuriya, Mohamad Qadri et al.
8 citations
IEEE Transactions on Pattern Analysis and Machine Intelligence
Cold Fusion and Nuclear Reactions
2.77
article

Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusion

Michael Kaess, Adithya Pediredla, Suren Jayasuriya, Mohamad Qadri, Omkar Vengurlekar, Christopher A. Metzler, Kevin Zhang, Ziyuan Qu
article en
8 citations

Abstract

Differentiable 3D-Gaussian splatting (GS) is emerging as a prominent technique in computer vision and graphics for reconstructing 3D scenes. GS represents a scene as a set of 3D Gaussians with varying opacities and employs a computationally efficient splatting operation along with analytical derivatives to compute the 3D Gaussian parameters given scene images captured from various viewpoints. Unfortunately, capturing surround view ($\text{360}^{\circ }$360∘ viewpoint) images is impossible or impractical in many real-world imaging scenarios, including underwater imaging, rooms inside a building, and autonomous navigation. In these restricted baseline imaging scenarios, the GS algorithm suffers from a well-known 'missing cone' problem, which results in poor reconstruction along the depth axis. In this paper, we demonstrate that using transient data (from sonars) allows us to address the missing cone problem by sampling high-frequency data along the depth axis. We extend the Gaussian splatting algorithms for two commonly used sonars and propose fusion algorithms that simultaneously utilize RGB camera data and sonar data. Through simulations, emulations, and hardware experiments across various imaging scenarios, we show that the proposed fusion algorithms lead to significantly better novel view synthesis (5 dB improvement in PSNR) and 3D geometry reconstruction (60% lower Chamfer distance).

IEEE Transactions on Pattern Analysis and Machine IntelligenceVol. 47(9)
Dartmouth College (US), Arizona State University (US), University of Maryland, College Park (US), Carnegie Mellon University (US)
Affordable and clean energy
Openalex Percentile: Top 10%
Cold Fusion and Nuclear Reactions
2.77
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