Fade-to-Black Duration in Egocentric Target-Selection-Based Teleport - A Replication Design

Fade-to-black animations are a commonly used technique to visualize transitions during teleportation. However, their duration varies across different implementations and has not been extensively researched. This abstract details a study design to understand how the level of environmental detail affects the preferred duration of fade-to-black animations. We propose a within-subject study, comparing participants’ preferred duration across three virtual environments with varying levels of detail. We discuss improvements to the task design of an existing study. Other than the level of environmental detail, we motivate research into the effects of different tasks (i.e. hurried or calm) on the preferred duration.

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Published
2024-09-22
DOI
https://doi.org/10.1145/3641825.3689527
Primary Topic
Virtual Reality Applications and Impacts
Type
article
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article

Fade-to-Black Duration in Egocentric Target-Selection-Based Teleport - A Replication Design

Daniel Zielasko, Matthias Wölwer
Virtual Reality Applications and Impacts
article

Fade-to-Black Duration in Egocentric Target-Selection-Based Teleport - A Replication Design

Daniel Zielasko, Matthias Wölwer
article en

Abstract

Fade-to-black animations are a commonly used technique to visualize transitions during teleportation. However, their duration varies across different implementations and has not been extensively researched. This abstract details a study design to understand how the level of environmental detail affects the preferred duration of fade-to-black animations. We propose a within-subject study, comparing participants’ preferred duration across three virtual environments with varying levels of detail. We discuss improvements to the task design of an existing study. Other than the level of environmental detail, we motivate research into the effects of different tasks (i.e. hurried or calm) on the preferred duration.

Universität Trier (DE)
Reduced inequalities
Openalex Percentile: Top 84%
Virtual Reality Applications and Impacts
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