Toward Facilitating Search in VR With the Assistance of Vision Large Language Models

While search is a common need in Virtual Reality (VR) applications, current approaches are cumbersome, often requiring users to type on a mid-air keyboard using controllers in VR or remove VR equipment to search on a computer. We first conducted a literature review and a formative study, identifying six common search needs: knowing about one object, knowing about the object’s partial details, knowing objects with environmental context, knowing about interactions with objects, and finding objects within field of view (FOV) and out of FOV in the VR scene. Informed by these needs, we designed technology probes that leveraged recent advances in Vision Large Language Models and conducted a probe-based study with users to elicit feedback. Based on the findings, we derived design principles for VR designers and developers to consider when designing a user-friendly search interface in VR. While prior work about VR search tended to address specific aspects of search, our work contributes design considerations aimed at enhancing the ease of search in VR and potential future directions.

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Publication Details

Published
2024-09-22
DOI
https://doi.org/10.1145/3641825.3687742
Citations
3
Primary Topic
Multimodal Machine Learning Applications
Type
article
Field-Weighted Citation Impact
0.75
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article

Toward Facilitating Search in VR With the Assistance of Vision Large Language Models

Chi San Cheung, Mingqing Xu, Zhongyue Zhang, Mingming Fan et al.
3 citations
Multimodal Machine Learning Applications
0.75
article

Toward Facilitating Search in VR With the Assistance of Vision Large Language Models

Chi San Cheung, Mingqing Xu, Zhongyue Zhang, Mingming Fan, Ming‐Yang Su, Chao Liu
article en
3 citations

Abstract

While search is a common need in Virtual Reality (VR) applications, current approaches are cumbersome, often requiring users to type on a mid-air keyboard using controllers in VR or remove VR equipment to search on a computer. We first conducted a literature review and a formative study, identifying six common search needs: knowing about one object, knowing about the object’s partial details, knowing objects with environmental context, knowing about interactions with objects, and finding objects within field of view (FOV) and out of FOV in the VR scene. Informed by these needs, we designed technology probes that leveraged recent advances in Vision Large Language Models and conducted a probe-based study with users to elicit feedback. Based on the findings, we derived design principles for VR designers and developers to consider when designing a user-friendly search interface in VR. While prior work about VR search tended to address specific aspects of search, our work contributes design considerations aimed at enhancing the ease of search in VR and potential future directions.

Hong Kong University of Science and Technology (HK), Tsinghua–Berkeley Shenzhen Institute (CN)
Openalex Percentile: Top 28%
Multimodal Machine Learning Applications
0.75
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Toward Facilitating Search in VR With the Assistance of Vision Large Language Models — Chi San Cheung, Mingqing Xu, et al. · (2024) | TGRS Research Map | TGRS