Evaluating Gaze Interactions within AR for Nonspeaking Autistic Users

Nonspeaking autistic individuals often face significant inclusion barriers in various aspects of life, mainly due to a lack of effective communication means. Specialized computer software, particularly delivered via Augmented Reality (AR), offers a promising and accessible way to improve their ability to engage with the world. While research has explored near-hand interactions within AR for this population, gaze-based interactions remain unexamined. Given the fine motor skill requirements and potential for fatigue associated with near-hand interactions, there is a pressing need to investigate the potential of gaze interactions as a more accessible option. This paper presents a study investigating the feasibility of eye gaze interactions within an AR environment for nonspeaking autistic individuals. We utilized the HoloLens 2 to create an eye gaze-based interactive system, enabling users to select targets either by fixating their gaze for a fixed period or by gazing at a target and triggering selection with a physical button (referred to as a ‘clicker’). We developed a system called HoloGaze that allows a caregiver to join an AR session to train an autistic individual in gaze-based interactions as appropriate. Using HoloGaze, we conducted a study involving 14 nonspeaking autistic participants. The study had several phases, including tolerance testing, calibration, gaze training, and interacting with a complex interface: a virtual letterboard. All but one participant were able to wear the device and complete the system’s default eye calibration; 10 participants completed all training phases that required them to select targets using gaze only or gaze-click. Interestingly, the 7 users who chose to continue to the testing phase with gaze-click were much more successful than those who chose to continue with gaze alone. We also report on challenges and improvements needed for future gaze-based interactive AR systems for this population. Our findings pave the way for new opportunities for specialized AR solutions tailored to the needs of this under-served and under-researched population.

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Publication Details

Published
2024-09-22
DOI
https://doi.org/10.1145/3641825.3687743
Citations
1
Primary Topic
Gaze Tracking and Assistive Technology
Type
article
Field-Weighted Citation Impact
0.37
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Evaluating Gaze Interactions within AR for Nonspeaking Autistic Users

Diwakar Krishnamurthy, Vikram K. Jaswal, Ahmadreza Nazari, Lorans Alabood et al.
1 citations
Gaze Tracking and Assistive Technology
0.37
article

Evaluating Gaze Interactions within AR for Nonspeaking Autistic Users

Diwakar Krishnamurthy, Vikram K. Jaswal, Ahmadreza Nazari, Lorans Alabood, Molly Kay Rathbun
article en
1 citations

Abstract

Nonspeaking autistic individuals often face significant inclusion barriers in various aspects of life, mainly due to a lack of effective communication means. Specialized computer software, particularly delivered via Augmented Reality (AR), offers a promising and accessible way to improve their ability to engage with the world. While research has explored near-hand interactions within AR for this population, gaze-based interactions remain unexamined. Given the fine motor skill requirements and potential for fatigue associated with near-hand interactions, there is a pressing need to investigate the potential of gaze interactions as a more accessible option. This paper presents a study investigating the feasibility of eye gaze interactions within an AR environment for nonspeaking autistic individuals. We utilized the HoloLens 2 to create an eye gaze-based interactive system, enabling users to select targets either by fixating their gaze for a fixed period or by gazing at a target and triggering selection with a physical button (referred to as a ‘clicker’). We developed a system called HoloGaze that allows a caregiver to join an AR session to train an autistic individual in gaze-based interactions as appropriate. Using HoloGaze, we conducted a study involving 14 nonspeaking autistic participants. The study had several phases, including tolerance testing, calibration, gaze training, and interacting with a complex interface: a virtual letterboard. All but one participant were able to wear the device and complete the system’s default eye calibration; 10 participants completed all training phases that required them to select targets using gaze only or gaze-click. Interestingly, the 7 users who chose to continue to the testing phase with gaze-click were much more successful than those who chose to continue with gaze alone. We also report on challenges and improvements needed for future gaze-based interactive AR systems for this population. Our findings pave the way for new opportunities for specialized AR solutions tailored to the needs of this under-served and under-researched population.

University of Calgary (CA), University of Virginia (US)
Openalex Percentile: Top 39%
Gaze Tracking and Assistive Technology
0.37
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Evaluating Gaze Interactions within AR for Nonspeaking Autistic Users — Diwakar Krishnamurthy, Vikram K. Jaswal, et al. · (2024) | TGRS Research Map | TGRS