Lifter for VR Headset: Enhancing Immersion, Presence, Flow, and Alleviating Mental and Physical Fatigue during Prolonged Use

The virtual reality (VR) headset is still relatively heavy, causing a significant physical and mental burden and negatively affecting the VR user experience, particularly during extended periods of use. In this paper, we present a prototype design of the “Lifter,” which utilizes a counterbalanced wire-pulley mechanism to partially relieve the weight of the VR headset (between 50% and 85%). The human subject study has confirmed that the Lifter relieved not only physical fatigue but also significantly improved mental burden, sense of immersion, presence, and flow (perception of time passing) during prolonged usage (30 minutes or more).

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Publication Details

Published
2024-09-22
DOI
https://doi.org/10.1145/3641825.3687753
Citations
3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.12
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article

Lifter for VR Headset: Enhancing Immersion, Presence, Flow, and Alleviating Mental and Physical Fatigue during Prolonged Use

Gerard Jounghyun Kim, Sun‐Uk Lee, Dongyun Joo, Hanseob Kim et al.
3 citations
Virtual Reality Applications and Impacts
1.12
article

Lifter for VR Headset: Enhancing Immersion, Presence, Flow, and Alleviating Mental and Physical Fatigue during Prolonged Use

Gerard Jounghyun Kim, Sun‐Uk Lee, Dongyun Joo, Hanseob Kim, Hyemin Shin, Jae Hoon Kim
article en
3 citations

Abstract

The virtual reality (VR) headset is still relatively heavy, causing a significant physical and mental burden and negatively affecting the VR user experience, particularly during extended periods of use. In this paper, we present a prototype design of the “Lifter,” which utilizes a counterbalanced wire-pulley mechanism to partially relieve the weight of the VR headset (between 50% and 85%). The human subject study has confirmed that the Lifter relieved not only physical fatigue but also significantly improved mental burden, sense of immersion, presence, and flow (perception of time passing) during prolonged usage (30 minutes or more).

Korea University (KR), Korea University Medical Center (KR)
Openalex Percentile: Top 22%
Virtual Reality Applications and Impacts
1.12
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