White Lies in Virtual Reality: Impact on Enjoyment and Fatigue

This study examined the impact of a "white lie" designed to boost motivation during virtual reality exercise on enjoyment and mental fatigue. Participants engaged in a ball-throwing or ball-targeting task and were randomly assigned to groups with or without the white lie. Results indicated that both groups experienced similar levels of enjoyment and fatigue, suggesting the white lie had minimal effect on these factors. All participants, regardless of group, reported high levels of enjoyment, with 17 out of 18 indicating they had fun, no significant differences in mental fatigue were found between groups while participants generally favored the white lie. However, the positive experience across all participants highlights the potential of Virtual Reality for promoting exercise engagement.

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Publication Details

Published
2024-09-22
DOI
https://doi.org/10.1145/3641825.3689692
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.37
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article

White Lies in Virtual Reality: Impact on Enjoyment and Fatigue

Tetsunari Inamura, H. Murakami, Agata Marta Soccini, Vittorio Fiscale
1 citations
Virtual Reality Applications and Impacts
0.37
article

White Lies in Virtual Reality: Impact on Enjoyment and Fatigue

Tetsunari Inamura, H. Murakami, Agata Marta Soccini, Vittorio Fiscale
article en
1 citations

Abstract

This study examined the impact of a "white lie" designed to boost motivation during virtual reality exercise on enjoyment and mental fatigue. Participants engaged in a ball-throwing or ball-targeting task and were randomly assigned to groups with or without the white lie. Results indicated that both groups experienced similar levels of enjoyment and fatigue, suggesting the white lie had minimal effect on these factors. All participants, regardless of group, reported high levels of enjoyment, with 17 out of 18 indicating they had fun, no significant differences in mental fatigue were found between groups while participants generally favored the white lie. However, the positive experience across all participants highlights the potential of Virtual Reality for promoting exercise engagement.

Tamagawa University (JP), University of Turin (IT)
Openalex Percentile: Top 40%
Virtual Reality Applications and Impacts
0.37
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White Lies in Virtual Reality: Impact on Enjoyment and Fatigue — Tetsunari Inamura, H. Murakami, et al. · (2024) | TGRS Research Map | TGRS