An Evaluation of Targeting Methods in Spatial Computing Interfaces with Visual Distractions

In modern spatial computing devices, users are confronted with diverse methods for object selection, including eye gaze (cf. Apple Vision Pro), hand gestures (cf. Microsoft HoloLens 2), touch gestures (cf. Google Glass Enterprise Edition 2), and external controllers (cf. Magic Leap 2). Although there are a plethora of empirical studies on which selection techniques perform best, a common limiting factor stems from the partly artificial setups. These typically exclude practical influences such as visual distraction.

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Published
2024-09-22
DOI
https://doi.org/10.1145/3641825.3687712
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
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article

An Evaluation of Targeting Methods in Spatial Computing Interfaces with Visual Distractions

Fabian Räthel, Jenny Gabel, Frank Steinicke, Susanne Schmidt et al.
Interactive and Immersive Displays
article

An Evaluation of Targeting Methods in Spatial Computing Interfaces with Visual Distractions

Fabian Räthel, Jenny Gabel, Frank Steinicke, Susanne Schmidt, Lukas Posniak
article en

Abstract

In modern spatial computing devices, users are confronted with diverse methods for object selection, including eye gaze (cf. Apple Vision Pro), hand gestures (cf. Microsoft HoloLens 2), touch gestures (cf. Google Glass Enterprise Edition 2), and external controllers (cf. Magic Leap 2). Although there are a plethora of empirical studies on which selection techniques perform best, a common limiting factor stems from the partly artificial setups. These typically exclude practical influences such as visual distraction.

Universität Hamburg (DE)
Openalex Percentile: Top 85%
Interactive and Immersive Displays
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