Off-The-Shelf: Exploring 3D Arrangements of See-Through Masks to Switch between Virtual Environments

This demo explores prioritization techniques to arrange see-through masks in virtual reality (VR). The oval masks show live previews of different virtual environments (VEs) and allow for seamless teleportation into a corresponding VE by putting the mask on the face. Each environment includes a mini-game (e.g., basketball and archery) in which the user has to perform a small task. The arrangement of the masks changes depending on a calculated rating, which considers the time since the game was last played and the game score. We envision this system to help users to multitask in VR. For example, to control multiple characters in VR games, to experience multi-strand (nonlinear) narratives, and to supervise semi-autonomous agents in different VEs.

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Publication Details

Published
2024-09-22
DOI
https://doi.org/10.1145/3641825.3689501
Citations
2
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.74
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article

Off-The-Shelf: Exploring 3D Arrangements of See-Through Masks to Switch between Virtual Environments

Martin Weigel, Kevin Linne, S. Thomas
2 citations
Virtual Reality Applications and Impacts
0.74
article

Off-The-Shelf: Exploring 3D Arrangements of See-Through Masks to Switch between Virtual Environments

Martin Weigel, Kevin Linne, S. Thomas
article en
2 citations

Abstract

This demo explores prioritization techniques to arrange see-through masks in virtual reality (VR). The oval masks show live previews of different virtual environments (VEs) and allow for seamless teleportation into a corresponding VE by putting the mask on the face. Each environment includes a mini-game (e.g., basketball and archery) in which the user has to perform a small task. The arrangement of the masks changes depending on a calculated rating, which considers the time since the game was last played and the game score. We envision this system to help users to multitask in VR. For example, to control multiple characters in VR games, to experience multi-strand (nonlinear) narratives, and to supervise semi-autonomous agents in different VEs.

Technische Hochschule Mittelhessen (DE)
Climate action
Openalex Percentile: Top 28%
Virtual Reality Applications and Impacts
0.74
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