Interactive Multi-GPU Light Field Path Tracing Using Multi-Source Spatial Reprojection
Path tracing combined with multiview displays enables progress towards achieving ultrarealistic virtual reality. However, multiview displays based on light field technology impose a heavy workload for real-time graphics due to the large number of views to be rendered. In order to achieve low latency performance, computational effort can be reduced by path tracing only some views (source views), and synthesizing the remaining views (target views) through spatial reprojection, which reuses path traced pixels from source views to target views. Deciding the number of source views with respect to the computational resources is not trivial, since spatial reprojection introduces dependencies in the otherwise trivially parallel rendering pipeline and path tracing multiple source views increases the computation time.
Authors
- Markku Mäkitalo (ORCID: https://orcid.org/0000-0001-8164-0031)
- Pekka Jääskeläinen (ORCID: https://orcid.org/0000-0001-5707-8544)
- Mårten Sjöström (ORCID: https://orcid.org/0000-0003-3751-6089)
- Erwan Leria (ORCID: https://orcid.org/0000-0001-5011-299X)
- Tingting Zhang (ORCID: https://orcid.org/0000-0002-1561-1643)
Institutions
- Tampere University (FI)
- Mid Sweden University (SE)
Publication Details
- Published
- 2024-09-22
- DOI
- https://doi.org/10.1145/3641825.3687710
- Primary Topic
- Advanced Vision and Imaging
- Type
- article
- Field-Weighted Citation Impact
- 0.00