DeepVision: Heads-up Computing and AI in Education

Heads-up computing together with AI can enhance in-class learning experiences. In this position paper, we propose the development of a multimodal AI system called DeepVision that integrates Automatic Speech Recognition (ASR), Large Language Models (LLM), Large Vision Models (LVM), Information Retrieval (IR) and Inclusive User Experience Design (IUX) to convert real-time lectures into multiple knowledge representations. These will be visualized on heads-up communication devices such as Augmented Reality (AR) and Mixed Reality (MR) devices. The initiative is a collaboration between Habitat Learn Limited (HLL) and the University of Southampton, leveraging HLL's existing software and extensive data repository to address the challenges of traditional and digital learning environments, especially for students with disabilities or language differences.

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Publication Details

Published
2024-09-22
DOI
https://doi.org/10.1145/3675094.3678991
Citations
1
Primary Topic
Online Learning and Analytics
Type
article
Field-Weighted Citation Impact
0.41
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article

DeepVision: Heads-up Computing and AI in Education

Mike Wald, Haiming Liu, Yunjia Li
1 citations
Online Learning and Analytics
0.41
article

DeepVision: Heads-up Computing and AI in Education

Mike Wald, Haiming Liu, Yunjia Li
article en
1 citations

Abstract

Heads-up computing together with AI can enhance in-class learning experiences. In this position paper, we propose the development of a multimodal AI system called DeepVision that integrates Automatic Speech Recognition (ASR), Large Language Models (LLM), Large Vision Models (LVM), Information Retrieval (IR) and Inclusive User Experience Design (IUX) to convert real-time lectures into multiple knowledge representations. These will be visualized on heads-up communication devices such as Augmented Reality (AR) and Mixed Reality (MR) devices. The initiative is a collaboration between Habitat Learn Limited (HLL) and the University of Southampton, leveraging HLL's existing software and extensive data repository to address the challenges of traditional and digital learning environments, especially for students with disabilities or language differences.

WWF-UK (GB), University of Southampton (GB)
Quality Education
Openalex Percentile: Top 27%
Online Learning and Analytics
0.41
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