Towards using Eye Gaze Redirection in Immersive Reading Tasks for Visual Fatigue Reduction

Visual fatigue poses a significant challenge in Human-Information Interaction (HII) in VR. Target redirection, a method that helps mitigate shoulder fatigue, could potentially help reduce visual fatigue by guiding our eyes to move in certain ways. This paper proposes a study using eye movement redirection in VR to reduce visual fatigue from immersive HII tasks. We highlight two primary challenges, speed and range of redirection, that directly impact the user experience and effectiveness. We further introduce two studies aimed at tackling these problems: 1) to find the best parameters for redirection and 2) to evaluate the technique's usability. We hypothesize that this innovative approach will greatly contribute to user-friendly and safe gaze-based HII in VR, enhancing user experience and performance by reducing visual fatigue.

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Publication Details

Published
2024-09-22
DOI
https://doi.org/10.1145/3675094.3678474
Citations
1
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
0.34

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article

Towards using Eye Gaze Redirection in Immersive Reading Tasks for Visual Fatigue Reduction

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1 citations
Tactile and Sensory Interactions
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article

Towards using Eye Gaze Redirection in Immersive Reading Tasks for Visual Fatigue Reduction

Benjamin Tag, Yoshifumi Kitamura, Kazuyuki Fujita, Yi Li, Hongyue Xu
article en
1 citations

Abstract

Visual fatigue poses a significant challenge in Human-Information Interaction (HII) in VR. Target redirection, a method that helps mitigate shoulder fatigue, could potentially help reduce visual fatigue by guiding our eyes to move in certain ways. This paper proposes a study using eye movement redirection in VR to reduce visual fatigue from immersive HII tasks. We highlight two primary challenges, speed and range of redirection, that directly impact the user experience and effectiveness. We further introduce two studies aimed at tackling these problems: 1) to find the best parameters for redirection and 2) to evaluate the technique's usability. We hypothesize that this innovative approach will greatly contribute to user-friendly and safe gaze-based HII in VR, enhancing user experience and performance by reducing visual fatigue.

Tohoku University (JP), Monash University (AU)
Research Institute of Electrical Communication, Tohoku University
Quality Education
Openalex Percentile: Top 41%
Tactile and Sensory Interactions
0.34
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