Rendering diffraction Phenomena on rough surfaces in Virtual Reality
Wave-optical phenomena, such as diffraction, significantly impact the visual appearance of surfaces. Despite their importance, wave-optical reflection models are rare and computationally expensive. Recently, we presented a real-time model that accounts for diffraction-induced color shifts and speckle. Given that diffraction phenomena are highly dependent on illumination and viewing directions, as well as stereoscopic vision, we developed a VR demo to evaluate the new model. This demo shows the substantial impact of diffraction on the appearance of rough surfaces, particularly in stereoscopic viewing.
Authors
- Martin Mišiak (ORCID: https://orcid.org/0000-0002-7105-3308)
- Arnulph Fuhrmann (ORCID: https://orcid.org/0000-0001-5118-5461)
- Olaf Clausen (ORCID: https://orcid.org/0000-0002-6657-1784)
- Marc Erich Latoschik (ORCID: https://orcid.org/0000-0002-9340-9600)
- Ricardo Marroquim (ORCID: https://orcid.org/0000-0001-8299-7067)
Institutions
- TH Köln - University of Applied Sciences (DE)
- University of Würzburg (DE)
- Delft University of Technology (NL)
Publication Details
- Published
- 2024-09-22
- DOI
- https://doi.org/10.1145/3641825.3689516
- Primary Topic
- Computer Graphics and Visualization Techniques
- Type
- article
- Field-Weighted Citation Impact
- 0.00