VReflect: Designing VR-Based Movement Training with Perspectives, Mirrors and Avatars

Physical training in virtual environments, such as VR, has gained popularity, especially due to the coronavirus pandemic. VR training offers new opportunities compared to traditional methods, including the use of different perspectives, mirrors, and avatars to enhance the understanding of personal movements. However, the interaction of these elements has been less studied. To address this, we developed VReflect, a VR environment that uses mirrors and avatars as virtual self-visualization techniques (VSVT) to improve self-awareness during movement training. In a preliminary study on learning beginner karate movements, we tested four combinations of perspectives and VSVTs. The results indicate that neither first-person nor third-person perspectives can be universally recommended, which is in alignment with previous work. Interviews revealed a preference for the traditional combination of mirrors and first-person perspective.

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Publication Details

Published
2024-09-22
DOI
https://doi.org/10.1145/3641825.3689691
Citations
3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.12
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article

VReflect: Designing VR-Based Movement Training with Perspectives, Mirrors and Avatars

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3 citations
Virtual Reality Applications and Impacts
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article

VReflect: Designing VR-Based Movement Training with Perspectives, Mirrors and Avatars

Changkun Ou, Dennis Dietz, Andreas Butz, Francesco Chiossi, Matthias Hoppe, Giancarlo Graeber, Fabian Berger
article en
3 citations

Abstract

Physical training in virtual environments, such as VR, has gained popularity, especially due to the coronavirus pandemic. VR training offers new opportunities compared to traditional methods, including the use of different perspectives, mirrors, and avatars to enhance the understanding of personal movements. However, the interaction of these elements has been less studied. To address this, we developed VReflect, a VR environment that uses mirrors and avatars as virtual self-visualization techniques (VSVT) to improve self-awareness during movement training. In a preliminary study on learning beginner karate movements, we tested four combinations of perspectives and VSVTs. The results indicate that neither first-person nor third-person perspectives can be universally recommended, which is in alignment with previous work. Interviews revealed a preference for the traditional combination of mirrors and first-person perspective.

Catholic University of Eichstätt-Ingolstadt (DE), Keio University (JP), LMU Klinikum (DE), Ludwig-Maximilians-Universität München (DE)
Openalex Percentile: Top 22%
Virtual Reality Applications and Impacts
1.12
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