Cybersicker: An Open Source VR Sickness Testbed - Do you still have fun, or are you already sick?

Cybersickness poses a significant barrier to the widespread adoption of VR applications, particularly when virtual movement occurs without corresponding physical movement. While current strategies to mitigate cybersickness exist, none are entirely effective, especially if virtual movement is essential. Further research is needed, and this requires controlled induction of cybersickness in empirical studies. In this demo, we introduce Cybersicker, a simulator designed to bridge the gap between high-intensity, proprietary simulators and less engaging alternatives. The simulator provides controlled translational and rotational vection while encouraging user participation.

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Publication Details

Published
2024-09-22
DOI
https://doi.org/10.1145/3641825.3689503
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.37
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article

Cybersicker: An Open Source VR Sickness Testbed - Do you still have fun, or are you already sick?

Daniel Zielasko, Yuen C. Law
1 citations
Virtual Reality Applications and Impacts
0.37
article

Cybersicker: An Open Source VR Sickness Testbed - Do you still have fun, or are you already sick?

Daniel Zielasko, Yuen C. Law
article en
1 citations

Abstract

Cybersickness poses a significant barrier to the widespread adoption of VR applications, particularly when virtual movement occurs without corresponding physical movement. While current strategies to mitigate cybersickness exist, none are entirely effective, especially if virtual movement is essential. Further research is needed, and this requires controlled induction of cybersickness in empirical studies. In this demo, we introduce Cybersicker, a simulator designed to bridge the gap between high-intensity, proprietary simulators and less engaging alternatives. The simulator provides controlled translational and rotational vection while encouraging user participation.

Instituto Tecnológico de Costa Rica (CR), Universität Trier (DE)
Openalex Percentile: Top 40%
Virtual Reality Applications and Impacts
0.37
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