Exploring User Placement for VR Remote Collaboration in a Constrained Passenger Space

Extended Reality (XR) offers the potential to transform the passenger experience by allowing users to inhabit varied virtual spaces for entertainment, work or social interaction, whilst escaping the constrained transit environment. XR allows remote collaborators to feel like they are together and enables them to perform complex 3D tasks. However, the social and physical constraints of the passenger space pose unique challenges to productive and socially acceptable collaboration. Using a collaborative VR puzzle task, we examined the effects of five different f-formations of collaborator placement and orientation in an interactive workspace on social presence, task workload, and implications for social acceptability. Our quantitative and qualitative results showed that face-to-face formations were preferred for tasks with a high need for verbal communication but may lead to social collisions, such as inadvertently staring at a neighbouring passenger, or physical intrusions, such as gesturing in another passenger’s personal space. More restrictive f-formations, however, were preferred for passenger use as they caused fewer intrusions on other passengers’ visual and physical space.

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Publication Details

Published
2024-09-22
DOI
https://doi.org/10.1145/3641825.3687722
Citations
10
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
3.72

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article

Exploring User Placement for VR Remote Collaboration in a Constrained Passenger Space

Graham Wilson, Nadia Pantidi, Stephen Brewster, Maurício Sousa et al.
10 citations
Virtual Reality Applications and Impacts
3.72
article

Exploring User Placement for VR Remote Collaboration in a Constrained Passenger Space

Graham Wilson, Nadia Pantidi, Stephen Brewster, Maurício Sousa, Mark McGill, Daniel Medeiros, Diego Drago
article en
10 citations

Abstract

Extended Reality (XR) offers the potential to transform the passenger experience by allowing users to inhabit varied virtual spaces for entertainment, work or social interaction, whilst escaping the constrained transit environment. XR allows remote collaborators to feel like they are together and enables them to perform complex 3D tasks. However, the social and physical constraints of the passenger space pose unique challenges to productive and socially acceptable collaboration. Using a collaborative VR puzzle task, we examined the effects of five different f-formations of collaborator placement and orientation in an interactive workspace on social presence, task workload, and implications for social acceptability. Our quantitative and qualitative results showed that face-to-face formations were preferred for tasks with a high need for verbal communication but may lead to social collisions, such as inadvertently staring at a neighbouring passenger, or physical intrusions, such as gesturing in another passenger’s personal space. More restrictive f-formations, however, were preferred for passenger use as they caused fewer intrusions on other passengers’ visual and physical space.

Télécom Paris (FR), University of Toronto (CA), Canada Research Chairs (CA), Victoria University of Wellington (NZ), University of Glasgow (GB)
European Commission
Openalex Percentile: Top 7%
Virtual Reality Applications and Impacts
3.72
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Exploring User Placement for VR Remote Collaboration in a Constrained Passenger Space — Graham Wilson, Nadia Pantidi, et al. · (2024) | TGRS Research Map | TGRS