The Fourth Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI)

Rapid technological advancements are expanding the scope of virtual reality and augmented reality (VR/AR) applications; however, users must contend with a lack of sensory feedback and limitations on input modalities by which to interact with their environment. Gaining an intuitive understanding of any VR/AR application requires the complete immersion of users in the virtual environment, which can only be achieved through the adoption of realistic sensory feedback mechanisms. This workshop brings together researchers in UbiComp and VR/AR to investigate alternative input modalities and sensory feedback systems with the aim of developing coherent and engaging VR/AR experiences mirroring real-world interactions.

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Publication Details

Published
2024-09-22
DOI
https://doi.org/10.1145/3675094.3677570
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.37
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The Fourth Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI)

Wei Sun, Yi‐Chao Chen, Min‐Chun Hu, Chuang-Wen You et al.
1 citations
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article

The Fourth Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI)

Wei Sun, Yi‐Chao Chen, Min‐Chun Hu, Chuang-Wen You, Tse–Yu Pan, Liwei Chan, Hao Pan, Yongzhao Zhang
article en
1 citations

Abstract

Rapid technological advancements are expanding the scope of virtual reality and augmented reality (VR/AR) applications; however, users must contend with a lack of sensory feedback and limitations on input modalities by which to interact with their environment. Gaining an intuitive understanding of any VR/AR application requires the complete immersion of users in the virtual environment, which can only be achieved through the adoption of realistic sensory feedback mechanisms. This workshop brings together researchers in UbiComp and VR/AR to investigate alternative input modalities and sensory feedback systems with the aim of developing coherent and engaging VR/AR experiences mirroring real-world interactions.

National Yang Ming Chiao Tung University (TW), University of Electronic Science and Technology of China (CN), National Taiwan University of Science and Technology (TW), Shanghai Jiao Tong University (CN), National Tsing Hua University (TW), Samsung (United States) (US), Microsoft Research Asia (China) (CN)
Openalex Percentile: Top 40%
Virtual Reality Applications and Impacts
0.37
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