The Bajau-Tainment: An AI-Powered Puzzle Game for Learning the Bajau Language Using Finite State Machine and Shuffle Techniques

The research titled "Bajau-tainment" Educational Game (Edu-game) is a research project that focuses on the development of a Puzzle Game designed to improve memory, specifically in language learning. In this game, players must arrange randomized letters to form a word in the Bajau language. This research applies the shuffle random algorithm, which aims to ensure that the arrangement of letters is always shuffled, making the gameplay dynamic, non-monotonous, and engaging. AI Artificial Intelligence (AI) technology will also be applied in this research. Using the Finite State Machine (FSM) model method, the game will feature a game agent character that will accompany children during gameplay, like how a friend accompanies students in a classroom. This virtual friend can display emotions such as happiness or sadness based on the game environment. The research aims to make this edu-game more appealing and interactive for children. The AI game agent will act as a friend who accompanies the child throughout the game.

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Publication Details

Journal
TEPIAN
Published
2024-09-21
DOI
https://doi.org/10.51967/tepian.v5i3.3140
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
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article

The Bajau-Tainment: An AI-Powered Puzzle Game for Learning the Bajau Language Using Finite State Machine and Shuffle Techniques

Aulia Khoirunnita, Rasni Alex, Rosmasari Rosmasari
TEPIAN
Artificial Intelligence in Games
article

The Bajau-Tainment: An AI-Powered Puzzle Game for Learning the Bajau Language Using Finite State Machine and Shuffle Techniques

Aulia Khoirunnita, Rasni Alex, Rosmasari Rosmasari
article en

Abstract

The research titled "Bajau-tainment" Educational Game (Edu-game) is a research project that focuses on the development of a Puzzle Game designed to improve memory, specifically in language learning. In this game, players must arrange randomized letters to form a word in the Bajau language. This research applies the shuffle random algorithm, which aims to ensure that the arrangement of letters is always shuffled, making the gameplay dynamic, non-monotonous, and engaging. AI Artificial Intelligence (AI) technology will also be applied in this research. Using the Finite State Machine (FSM) model method, the game will feature a game agent character that will accompany children during gameplay, like how a friend accompanies students in a classroom. This virtual friend can display emotions such as happiness or sadness based on the game environment. The research aims to make this edu-game more appealing and interactive for children. The AI game agent will act as a friend who accompanies the child throughout the game.

TEPIANVol. 5(3)
Mulawarman University (ID)
Openalex Percentile: Top 86%
Artificial Intelligence in Games
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