Real-time all-frequency global illumination with radiance caching

Global illumination (GI) plays a crucial role in rendering realistic results for virtual exhibitions, such as virtual car exhibitions. These scenarios usually include all-frequency bidirectional reflectance distribution functions (BRDFs), although their geometries and light configurations may be static. Rendering all-frequency BRDFs in real time remains challenging due to the complex light transport. Existing approaches, including precomputed radiance transfer, light probes, and the most recent path-tracing-based approaches (ReSTIR PT), cannot satisfy both quality and performance requirements simultaneously. Herein, we propose a practical hybrid global illumination approach that combines ray tracing and cached GI by caching the incoming radiance with wavelets. Our approach can produce results close to those of offline renderers at the cost of only approximately 17 ms at runtime and is robust over all-frequency BRDFs. Our approach is designed for applications involving static lighting and geometries, such as virtual exhibitions.

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Publication Details

Journal
Computational Visual Media
Published
2024-09-21
DOI
https://doi.org/10.1007/s41095-023-0367-z
Citations
3
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
1.90
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article

Real-time all-frequency global illumination with radiance caching

Beibei Wang, Xiang Chen, Gaole Pan, Ji Wu et al.
3 citations
Computational Visual Media
Computer Graphics and Visualization Techniques
1.90
article

Real-time all-frequency global illumination with radiance caching

Beibei Wang, Xiang Chen, Gaole Pan, Ji Wu, Youxin Xing, Lu Wang
article en
3 citations

Abstract

Global illumination (GI) plays a crucial role in rendering realistic results for virtual exhibitions, such as virtual car exhibitions. These scenarios usually include all-frequency bidirectional reflectance distribution functions (BRDFs), although their geometries and light configurations may be static. Rendering all-frequency BRDFs in real time remains challenging due to the complex light transport. Existing approaches, including precomputed radiance transfer, light probes, and the most recent path-tracing-based approaches (ReSTIR PT), cannot satisfy both quality and performance requirements simultaneously. Herein, we propose a practical hybrid global illumination approach that combines ray tracing and cached GI by caching the incoming radiance with wavelets. Our approach can produce results close to those of offline renderers at the cost of only approximately 17 ms at runtime and is robust over all-frequency BRDFs. Our approach is designed for applications involving static lighting and geometries, such as virtual exhibitions.

Computational Visual MediaVol. 10(5)
Shandong University (CN), Nanjing University of Science and Technology (CN)
Openalex Percentile: Top 9%
Computer Graphics and Visualization Techniques
1.90
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Real-time all-frequency global illumination with radiance caching — Beibei Wang, Xiang Chen, et al. · Computational Visual Media (2024) | TGRS Research Map | TGRS