Perancangan Video Pembelajaran Animasi 2D Pengenalan Kosa Kata Bahasa Inggris Hewan dan Buah

Learning videos are a medium or tool used in the educational process to convey information, concepts or learning materials to students using visual and audio elements. The purpose of this design is to create a teaching and learning activity that is fun and effective. Making this learning media uses Adobe Illustrator software as an asset maker, and Adobe After Effects to create the animation. This learning video design uses the ADDIE method. Then to collect data using a questionnaire with 6 question indicators, from the 6 question indicators the score was 90.9%, it can be concluded that this learning video can be said to be successful and capable of being an alternative in teaching and learning activities at Pertiwi Mundu Kindergarten, Klaten, Central Java. This learning video contains 10 names of fruit, 10 names of animals taken from the surrounding environment, this design aims to enable children to fish and know English in everyday life.

Authors

Publication Details

Journal
Jupiter Publikasi Ilmu Keteknikan Industri Teknik Elektro dan Informatika
Published
2024-09-19
DOI
https://doi.org/10.61132/jupiter.v2i5.564
Primary Topic
Computer Science and Engineering
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Perancangan Video Pembelajaran Animasi 2D Pengenalan Kosa Kata Bahasa Inggris Hewan dan Buah

Lilik Sugiarto, Wisnu Aji, Hadis Turmudi
Jupiter Publikasi Ilmu Keteknikan Industri Teknik Elektro dan Informatika
Computer Science and Engineering
article

Perancangan Video Pembelajaran Animasi 2D Pengenalan Kosa Kata Bahasa Inggris Hewan dan Buah

Lilik Sugiarto, Wisnu Aji, Hadis Turmudi
article en

Abstract

Learning videos are a medium or tool used in the educational process to convey information, concepts or learning materials to students using visual and audio elements. The purpose of this design is to create a teaching and learning activity that is fun and effective. Making this learning media uses Adobe Illustrator software as an asset maker, and Adobe After Effects to create the animation. This learning video design uses the ADDIE method. Then to collect data using a questionnaire with 6 question indicators, from the 6 question indicators the score was 90.9%, it can be concluded that this learning video can be said to be successful and capable of being an alternative in teaching and learning activities at Pertiwi Mundu Kindergarten, Klaten, Central Java. This learning video contains 10 names of fruit, 10 names of animals taken from the surrounding environment, this design aims to enable children to fish and know English in everyday life.

Jupiter Publikasi Ilmu Keteknikan Industri Teknik Elektro dan InformatikaVol. 2(5)
Openalex Percentile: Top 86%
Computer Science and Engineering
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Perancangan Video Pembelajaran Animasi 2D Pengenalan Kosa Kata Bahasa Inggris Hewan dan Buah — Lilik Sugiarto, Wisnu Aji, et al. · Jupiter Publikasi Ilmu Keteknikan Industri Teknik Elektro dan Informatika (2024) | TGRS Research Map | TGRS