Breaking the Metric Voting Distortion Barrier

We consider the following well-studied problem of metric distortion in social choice. Suppose that we have an election with n voters and m candidates located in a shared metric space. We would like to design a voting rule that chooses a candidate whose average distance to the voters is small. However, instead of having direct access to the distances in the metric space, the voting rule obtains, from each voter, a ranked list of the candidates in order of distance. Can we design a rule that, regardless of the election instance and underlying metric space, chooses a candidate whose cost differs from the true optimum by only a small factor (known as the distortion )? A long line of work culminated in finding optimal deterministic voting rules with metric distortion 3. However, for randomized voting rules, there is still a significant gap in our understanding: even though the best lower bound is substantially lower at 2.112, the best upper bound is still 3, which is attained even by simple rules such as Random Dictatorship. Finding a randomized rule that guarantees distortion 3 - ɛ for some constant ɛ has been a major challenge in computational social choice, as prevalent approaches to designing voting rules are known to be insufficient. In particular, such a voting rule must use information beyond aggregate comparisons between pairs of candidates, and cannot only assign positive probability to candidates that are voters’ top choices. In this work, we give a rule that guarantees distortion less than 2.753. To do so, we study a handful of voting rules that are new to the problem. One is Maximal Lotteries , a rule based on the Nash equilibrium of a natural zero-sum game that dates back to the 1960s. The others are novel rules that can be thought of as hybrids of Random Dictatorship and the Copeland rule. None of these rules can beat distortion 3 alone; however, a careful randomization between Maximal Lotteries and any of the novel rules can.

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Publication Details

Journal
Journal of the ACM
Published
2024-09-20
DOI
https://doi.org/10.1145/3689625
Citations
4
Primary Topic
Game Theory and Voting Systems
Type
article
Field-Weighted Citation Impact
3.39
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article

Breaking the Metric Voting Distortion Barrier

Kangning Wang, Prasanna Ramakrishnan, Moses Charikar, Hongxun Wu
4 citations
Journal of the ACM
Game Theory and Voting Systems
3.39
article

Breaking the Metric Voting Distortion Barrier

Kangning Wang, Prasanna Ramakrishnan, Moses Charikar, Hongxun Wu
article en
4 citations

Abstract

We consider the following well-studied problem of metric distortion in social choice. Suppose that we have an election with n voters and m candidates located in a shared metric space. We would like to design a voting rule that chooses a candidate whose average distance to the voters is small. However, instead of having direct access to the distances in the metric space, the voting rule obtains, from each voter, a ranked list of the candidates in order of distance. Can we design a rule that, regardless of the election instance and underlying metric space, chooses a candidate whose cost differs from the true optimum by only a small factor (known as the distortion )? A long line of work culminated in finding optimal deterministic voting rules with metric distortion 3. However, for randomized voting rules, there is still a significant gap in our understanding: even though the best lower bound is substantially lower at 2.112, the best upper bound is still 3, which is attained even by simple rules such as Random Dictatorship. Finding a randomized rule that guarantees distortion 3 - ɛ for some constant ɛ has been a major challenge in computational social choice, as prevalent approaches to designing voting rules are known to be insufficient. In particular, such a voting rule must use information beyond aggregate comparisons between pairs of candidates, and cannot only assign positive probability to candidates that are voters’ top choices. In this work, we give a rule that guarantees distortion less than 2.753. To do so, we study a handful of voting rules that are new to the problem. One is Maximal Lotteries , a rule based on the Nash equilibrium of a natural zero-sum game that dates back to the 1960s. The others are novel rules that can be thought of as hybrids of Random Dictatorship and the Copeland rule. None of these rules can beat distortion 3 alone; however, a careful randomization between Maximal Lotteries and any of the novel rules can.

Journal of the ACMVol. 71(6)
Rutgers, The State University of New Jersey (US), University of California, Berkeley (US), Stanford University (US)
Openalex Percentile: Top 6%
Game Theory and Voting Systems
3.39
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