Using AR and VR technologies in teaching geometry at school

The article discusses the use of AR and VR technologies in teaching geometry at school and examines the effectiveness of their use. The advantages and disadvantages of each technology are indicated. The main approaches to the use of AR and VR technologies in teaching geometry are presented, examples of using these approaches are given. Methodological aspects of using technologies in teaching are considered in the context of creating immersive environments, interactive and 3D models of geometric figures and spatial structures. The result of experimental work on testing the use of augmented reality in the learning process at school is described. The results of the study confirm the effectiveness of using AR and VR technologies in teaching geometry, which is expressed in an increase in the interest and motivation of students in this subject.

Authors

Institutions

Publication Details

Journal
Informatics in school
Published
2024-09-20
DOI
https://doi.org/10.32517/2221-1993-2024-23-3-81-86
Primary Topic
Advanced Theoretical and Applied Studies in Material Sciences and Geometry
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Using AR and VR technologies in teaching geometry at school

Л. Г. Зверева, Elena Petlina, И.А. Погодина, A. A. Zaporozhtseva
Informatics in school
Advanced Theoretical and Applied Studies in Material Sciences and Geometry
article

Using AR and VR technologies in teaching geometry at school

Л. Г. Зверева, Elena Petlina, И.А. Погодина, A. A. Zaporozhtseva
article en

Abstract

The article discusses the use of AR and VR technologies in teaching geometry at school and examines the effectiveness of their use. The advantages and disadvantages of each technology are indicated. The main approaches to the use of AR and VR technologies in teaching geometry are presented, examples of using these approaches are given. Methodological aspects of using technologies in teaching are considered in the context of creating immersive environments, interactive and 3D models of geometric figures and spatial structures. The result of experimental work on testing the use of augmented reality in the learning process at school is described. The results of the study confirm the effectiveness of using AR and VR technologies in teaching geometry, which is expressed in an increase in the interest and motivation of students in this subject.

Informatics in school(3)
Stavropol State University (RU)
Openalex Percentile: Top 86%
Advanced Theoretical and Applied Studies in Material Sciences and Geometry
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.