Virtual reality technologies for learning English: an example of using Immerse

<span lang="EN-US">This study aims to examine the effectiveness of using the Immerse virtual reality technology as an additional tool for learning English. The sample consisted of 120 students randomly selected from the lists of third-year students studying English as a foreign language according to their bachelor’s degree curriculum. The overall sample was divided into two groups. Immerse was a virtual reality technology used for training in an experimental group for three months. The results showed that in the experimental group, there was a significant difference between the pre-test and the post-test (0.35<0.05). In the control group, there were no relevant changes. In particular, these data show that the experimental group significantly outperformed the control group in terms of academic performance in English. However, some of the tasks that tested writing skills showed unsatisfactory results. In general, although virtual reality (VR) does not affect students’ writing skills, its use is crucial for their long-term memorization.</span>

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Publication Details

Journal
International Journal of Evaluation and Research in Education (IJERE)
Published
2024-09-20
DOI
https://doi.org/10.11591/ijere.v13i6.28148
Citations
2
Primary Topic
Impulse Buying and Technology Impacts
Type
article
Field-Weighted Citation Impact
2.26
Controls
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article

Virtual reality technologies for learning English: an example of using Immerse

О Б Лобанова, L.V. Rybakova, Polina Minakova, Elena E. Fedorova et al.
2 citations
International Journal of Evaluation and Research in Education (IJERE)
Impulse Buying and Technology Impacts
2.26
article

Virtual reality technologies for learning English: an example of using Immerse

О Б Лобанова, L.V. Rybakova, Polina Minakova, Elena E. Fedorova, Alena Vobolevich
article en
2 citations

Abstract

<span lang="EN-US">This study aims to examine the effectiveness of using the Immerse virtual reality technology as an additional tool for learning English. The sample consisted of 120 students randomly selected from the lists of third-year students studying English as a foreign language according to their bachelor’s degree curriculum. The overall sample was divided into two groups. Immerse was a virtual reality technology used for training in an experimental group for three months. The results showed that in the experimental group, there was a significant difference between the pre-test and the post-test (0.35<0.05). In the control group, there were no relevant changes. In particular, these data show that the experimental group significantly outperformed the control group in terms of academic performance in English. However, some of the tasks that tested writing skills showed unsatisfactory results. In general, although virtual reality (VR) does not affect students’ writing skills, its use is crucial for their long-term memorization.</span>

International Journal of Evaluation and Research in Education (IJERE)Vol. 13(6)
Peoples' Friendship University of Russia (RU), North-Eastern Federal University (RU), Sechenov University (RU), Far Eastern Federal University (RU), Moscow Aviation Institute (RU)
Quality Education
Openalex Percentile: Top 8%
Impulse Buying and Technology Impacts
2.26
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Virtual reality technologies for learning English: an example of using Immerse — О Б Лобанова, L.V. Rybakova, et al. · International Journal of Evaluation and Research in Education (IJERE) (2024) | TGRS Research Map | TGRS