Modelling computational thinking with game-based learning among primary school students’

<p><span>The computational thinking (CT) skills of students will be revised, increasing their future viewpoint in the sphere of scientific activities, notably in education interest. Game-based learning (GBL) appears to have the potential to improve students’ motivation to learn. Students’ GBL is associated with higher mathematics performance, and GBL’s strong relationship with CT may have an even larger effect. The entirety of this CT education research is focused on undergraduate classrooms; little is revealed about how GBL support CT in K-12, particularly in primary schools. This study utilized a Structural Equation Model (SEM) in modelling the relationship between CT and GBL among primary school students. A sample of 90 primary school students from Malaysia was chosen. In this study, the Partial Least Squares-Structural Equation Model (PLS-SEM) was employed to develop the model. The results demonstrate that empirical evidence, coupled with prior observations verified the model developed. The developed model successfully confirmed all the indicator variables stated in the constructs as all of the associations within the model were significant. In conclusion, the lower order components (LOC) along with the hierarchical component model (HCM) in PLS-SEM depicted the relationship between CT and GBL, substantiated empirically.</span></p>

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Institutions

Publication Details

Journal
International Journal of Evaluation and Research in Education (IJERE)
Published
2024-09-20
DOI
https://doi.org/10.11591/ijere.v13i6.28395
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Modelling computational thinking with game-based learning among primary school students’

Nor Hasbiah Ubaidullah, Kasthuri Devi Angamuthu, Zulkifley Mohamed, Noor Wahida Md Junus et al.
International Journal of Evaluation and Research in Education (IJERE)
Educational Games and Gamification
article

Modelling computational thinking with game-based learning among primary school students’

Nor Hasbiah Ubaidullah, Kasthuri Devi Angamuthu, Zulkifley Mohamed, Noor Wahida Md Junus, Ahmad Ahmad
article en

Abstract

<p><span>The computational thinking (CT) skills of students will be revised, increasing their future viewpoint in the sphere of scientific activities, notably in education interest. Game-based learning (GBL) appears to have the potential to improve students’ motivation to learn. Students’ GBL is associated with higher mathematics performance, and GBL’s strong relationship with CT may have an even larger effect. The entirety of this CT education research is focused on undergraduate classrooms; little is revealed about how GBL support CT in K-12, particularly in primary schools. This study utilized a Structural Equation Model (SEM) in modelling the relationship between CT and GBL among primary school students. A sample of 90 primary school students from Malaysia was chosen. In this study, the Partial Least Squares-Structural Equation Model (PLS-SEM) was employed to develop the model. The results demonstrate that empirical evidence, coupled with prior observations verified the model developed. The developed model successfully confirmed all the indicator variables stated in the constructs as all of the associations within the model were significant. In conclusion, the lower order components (LOC) along with the hierarchical component model (HCM) in PLS-SEM depicted the relationship between CT and GBL, substantiated empirically.</span></p>

International Journal of Evaluation and Research in Education (IJERE)Vol. 13(6)
Sultan Idris Education University (MY), Muhammadiyah University Purwokerto (ID), Kementerian Pendidikan Malaysia (MY)
Quality Education
Openalex Percentile: Top 80%
Educational Games and Gamification
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