Construction of University Football Basic Teaching and Training System Based on Object Detection and Tracking Algorithm

Football, often referred to as soccer outside the UK and Europe, is a highly popular activity on many university campuses. As a result, football training programs are offered across many institutions, training students at a range of skill levels. Therefore, this paper investigates a deep learning (DL)-based algorithm for recognizing and tracking targets in sports training videos. The study specifically addresses those videos tailored to identifying small targets, by generating new multi-scale features and modifying anchor point generation rules. Experimental results demonstrate the algorithm's strong performance in tracking football targets. Compared to Histogram of Oriented Gradients, the DL-based model achieved a 29.58% increase in accuracy and a 39.68% decrease in error rates when recognizing football player movement features. This algorithm accurately locates the edge contours of a football player's movements, meaning that universities can, and should, actively reform football teaching and training to enhance teaching effectiveness by utilizing this powerful algorithm.

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Publication Details

Journal
International Journal of Ambient Computing and Intelligence
Published
2024-09-20
DOI
https://doi.org/10.4018/ijaci.356276
Primary Topic
E-commerce and Technology Innovations
Type
article
Field-Weighted Citation Impact
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article

Construction of University Football Basic Teaching and Training System Based on Object Detection and Tracking Algorithm

Di Yang
International Journal of Ambient Computing and Intelligence
E-commerce and Technology Innovations
article

Construction of University Football Basic Teaching and Training System Based on Object Detection and Tracking Algorithm

Di Yang
article en

Abstract

Football, often referred to as soccer outside the UK and Europe, is a highly popular activity on many university campuses. As a result, football training programs are offered across many institutions, training students at a range of skill levels. Therefore, this paper investigates a deep learning (DL)-based algorithm for recognizing and tracking targets in sports training videos. The study specifically addresses those videos tailored to identifying small targets, by generating new multi-scale features and modifying anchor point generation rules. Experimental results demonstrate the algorithm's strong performance in tracking football targets. Compared to Histogram of Oriented Gradients, the DL-based model achieved a 29.58% increase in accuracy and a 39.68% decrease in error rates when recognizing football player movement features. This algorithm accurately locates the edge contours of a football player's movements, meaning that universities can, and should, actively reform football teaching and training to enhance teaching effectiveness by utilizing this powerful algorithm.

International Journal of Ambient Computing and IntelligenceVol. 15(1)
Geely (China) (CN)
Openalex Percentile: Top 72%
E-commerce and Technology Innovations
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