Inspecting the role of learning platforms, gamification, and diverse teaching approaches in improving vocabulary acquisition, critical thinking, and student engagement in education

These days, learning through online platforms has become both widespread and popular, particularly among students. For English learners, mastering the language is critical, given its complex vocabulary and grammar. As a result, incorporating gamification in learning platforms could have a significant impact on vocabulary retention, though its effectiveness may vary depending on the student's engagement and the platform's design. Learning through platforms can affect students in different ways; it might diminish their knowledge in certain situations, but it can also be beneficial. For this study, data was gathered from students of different ages and different opinions about this particular case. After gathering and analysing the results, it was apparent that the majority of students use learning platforms to study English and improve their vocabulary. The study also found that students generally enjoy using these platforms, finding them more engaging and fun, and they believe these tools ominously help their learning experience from their perspective. Learning through platforms makes it easier for students to enjoy lessons and put in more effort, as some platforms incorporate competitive elements like awarding a winner, which boosts students’ pride and motivates them to continue working hard.

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Publication Details

Journal
Research Studies in English Language Teaching and Learning
Published
2024-09-20
DOI
https://doi.org/10.62583/rseltl.v2i5.59
Citations
1
Primary Topic
Education and Critical Thinking Development
Type
article
Field-Weighted Citation Impact
2.10
Controls
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article

Inspecting the role of learning platforms, gamification, and diverse teaching approaches in improving vocabulary acquisition, critical thinking, and student engagement in education

Tariq G. Al-Mutairi
1 citations
Research Studies in English Language Teaching and Learning
Education and Critical Thinking Development
2.10
article

Inspecting the role of learning platforms, gamification, and diverse teaching approaches in improving vocabulary acquisition, critical thinking, and student engagement in education

Tariq G. Al-Mutairi
article en
1 citations

Abstract

These days, learning through online platforms has become both widespread and popular, particularly among students. For English learners, mastering the language is critical, given its complex vocabulary and grammar. As a result, incorporating gamification in learning platforms could have a significant impact on vocabulary retention, though its effectiveness may vary depending on the student's engagement and the platform's design. Learning through platforms can affect students in different ways; it might diminish their knowledge in certain situations, but it can also be beneficial. For this study, data was gathered from students of different ages and different opinions about this particular case. After gathering and analysing the results, it was apparent that the majority of students use learning platforms to study English and improve their vocabulary. The study also found that students generally enjoy using these platforms, finding them more engaging and fun, and they believe these tools ominously help their learning experience from their perspective. Learning through platforms makes it easier for students to enjoy lessons and put in more effort, as some platforms incorporate competitive elements like awarding a winner, which boosts students’ pride and motivates them to continue working hard.

Research Studies in English Language Teaching and LearningVol. 2(5)
Jazan University (SA)
Quality Education
Openalex Percentile: Top 12%
Education and Critical Thinking Development
2.10
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Inspecting the role of learning platforms, gamification, and diverse teaching approaches in improving vocabulary acquisition, critical thinking, and student engagement in education — Tariq G. Al-Mutairi · Research Studies in English Language Teaching and Learning (2024) | TGRS Research Map | TGRS