Multi-scale deep learning and clustering-based tabletop object instance segmentation for robot manipulation

3D object instance segmentation plays a vital role in various applications such as autonomous driving, robotics and virtual reality. However, tabletop scenes exhibit diverse object complexities and size variations. The challenge is to enhance the accuracy of segmenting these scenes for multiple object instances. This limitation directly impacts robots’ capabilities to effectively grasp and manipulate objects. In this paper, we propose a multi-scale deep learning and clustering-based approach for object instance segmentation in tabletop scenes. Our approach incorporates a multi-scale neighborhood feature sampling (MNFS) module specifically designed to extract local features, and a clustering algorithm to eliminate noise and preserve instance integrity. Furthermore, we combine the strength of both methods through ScoreNet and non-maximal suppression. We conducted extensive experiments on TO-Scene, the first large-scale dataset of 3D tabletop scenes, and observed an average mIoU improvement of approximately 4.07% compared to existing methods. This highlights the superior performance of our proposed method. In addition, we tested our algorithm on a real-scene robotics platform and showed that it has good performance and generalization capabilities to support future applications such as robot grasping.

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Publication Details

Journal
International Journal of Advanced Robotic Systems
Published
2024-09-01
DOI
https://doi.org/10.1177/17298806241278165
Primary Topic
Image Processing and 3D Reconstruction
Type
article
Field-Weighted Citation Impact
0.00

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article

Multi-scale deep learning and clustering-based tabletop object instance segmentation for robot manipulation

Zhi‐Hong Jiang, Hui Li, Xiao Huang, Yongrui Xue et al.
International Journal of Advanced Robotic Systems
Image Processing and 3D Reconstruction
article

Multi-scale deep learning and clustering-based tabletop object instance segmentation for robot manipulation

Zhi‐Hong Jiang, Hui Li, Xiao Huang, Yongrui Xue, Yan Zhao
article en

Abstract

3D object instance segmentation plays a vital role in various applications such as autonomous driving, robotics and virtual reality. However, tabletop scenes exhibit diverse object complexities and size variations. The challenge is to enhance the accuracy of segmenting these scenes for multiple object instances. This limitation directly impacts robots’ capabilities to effectively grasp and manipulate objects. In this paper, we propose a multi-scale deep learning and clustering-based approach for object instance segmentation in tabletop scenes. Our approach incorporates a multi-scale neighborhood feature sampling (MNFS) module specifically designed to extract local features, and a clustering algorithm to eliminate noise and preserve instance integrity. Furthermore, we combine the strength of both methods through ScoreNet and non-maximal suppression. We conducted extensive experiments on TO-Scene, the first large-scale dataset of 3D tabletop scenes, and observed an average mIoU improvement of approximately 4.07% compared to existing methods. This highlights the superior performance of our proposed method. In addition, we tested our algorithm on a real-scene robotics platform and showed that it has good performance and generalization capabilities to support future applications such as robot grasping.

International Journal of Advanced Robotic SystemsVol. 21(5)
Beijing Institute of Technology (CN), Ministry of Education of the People's Republic of China (CN)
National Key Laboratory of Human Factors Engineering, National Natural Science Foundation of China, Beijing Institute of Technology Research Fund Program for Young Scholars
Openalex Percentile: Top 85%
Image Processing and 3D Reconstruction
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