Features of dialogic communication translation in the video game “Cyberpunk 2077” in the English-Russian language pair

The paper examines the specifics of video game localization from English into Russian, focusing on the translation of dialogic communication in the video game “Cyberpunk 2077”. The research aims to identify the optimal translation technology for character lines in the game’s universe by describing the most frequent techniques for localizing verbal content. The research material includes original and translated text fragments of dialogues of the main characters from the video game “Cyberpunk 2077”, as well as its DLC “Cyberpunk 2077: Phantom Liberty”, obtained using a continuous sampling method for a total of 85,000 characters. The scientific novelty of the research lies in systematizing the lexical-stylistic and syntactic means of realizing the pragmatic potential of the video game in dialogic communication in the studied language pair. It has been found that during the translation and localization of the video game, translators employ translation techniques such as semantic development, conceptual adaptation, antonymic translation, omission, transcription, and calquing. In the translation process, special attention should be paid to the rules of the in-game universe, the specifics of the video game genre, and its game mechanics. The research findings have shown that the emergence of semantic inaccuracies during the translation of dialogic communication in video games is due to a number of syntactic, lexical, and stylistic features of the original game, including non-linear dialogues with the choice of lines, interjections, pseudo-realia, dialectalisms, and Easter eggs. The adequacy of the sounding text takes precedence in the localization of the video game “Cyberpunk 2077”.

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Publication Details

Journal
Philology Theory & Practice
Published
2024-09-18
DOI
https://doi.org/10.30853/phil20240459
Primary Topic
Discourse Analysis and Cultural Communication
Type
article
Field-Weighted Citation Impact
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article

Features of dialogic communication translation in the video game “Cyberpunk 2077” in the English-Russian language pair

Dmitry Denisovich Kalnov
Philology Theory & Practice
Discourse Analysis and Cultural Communication
article

Features of dialogic communication translation in the video game “Cyberpunk 2077” in the English-Russian language pair

Dmitry Denisovich Kalnov
article en

Abstract

The paper examines the specifics of video game localization from English into Russian, focusing on the translation of dialogic communication in the video game “Cyberpunk 2077”. The research aims to identify the optimal translation technology for character lines in the game’s universe by describing the most frequent techniques for localizing verbal content. The research material includes original and translated text fragments of dialogues of the main characters from the video game “Cyberpunk 2077”, as well as its DLC “Cyberpunk 2077: Phantom Liberty”, obtained using a continuous sampling method for a total of 85,000 characters. The scientific novelty of the research lies in systematizing the lexical-stylistic and syntactic means of realizing the pragmatic potential of the video game in dialogic communication in the studied language pair. It has been found that during the translation and localization of the video game, translators employ translation techniques such as semantic development, conceptual adaptation, antonymic translation, omission, transcription, and calquing. In the translation process, special attention should be paid to the rules of the in-game universe, the specifics of the video game genre, and its game mechanics. The research findings have shown that the emergence of semantic inaccuracies during the translation of dialogic communication in video games is due to a number of syntactic, lexical, and stylistic features of the original game, including non-linear dialogues with the choice of lines, interjections, pseudo-realia, dialectalisms, and Easter eggs. The adequacy of the sounding text takes precedence in the localization of the video game “Cyberpunk 2077”.

Philology Theory & PracticeVol. 17(9)
Volgograd State University (RU)
Openalex Percentile: Top 75%
Discourse Analysis and Cultural Communication
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Features of dialogic communication translation in the video game “Cyberpunk 2077” in the English-Russian language pair — Dmitry Denisovich Kalnov · Philology Theory & Practice (2024) | TGRS Research Map | TGRS