<i>Keep Talking and Nobody Explodes</i> : using gamification of cognitive overload to teach leadership and psychology concepts

Purpose Keep Talking and Nobody Explodes is a puzzle-based video game that allows Leadership educators to facilitate a highly interactive and behaviorally intense experience within a traditional classroom environment. In this manuscript, we discuss appropriate use cases, curricular alignments and provide a sample lesson plan outlining one way of using the game. Design/methodology/approach The cooperative and team-based nature of this game provides opportunities to create interactive lessons on a variety of topics, such as communication, group dynamics, leadership, conflict strategies and cognitive load. Findings Our primary reflection is that this game provides a good balance between fun engagement and rigorous learning. While deploying this game in several leadership and psychology courses, students have shown excitement and enthusiasm about playing the game, especially when we have built up some anticipation for it while discussing cognitive load theory (CLT) or other content in the classes leading up to the experience. Originality/value The game provides a unique behavioral experience that is useful in several different educational outlets. Fundamentally, the game provides the opportunity for creating three dynamics among small groups of students: cognitive overload, intergroup stress and conflict and communication in stressful environments. Each of these three could be applicable in various courses and curriculum.

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Publication Details

Journal
Journal of Leadership Education
Published
2024-09-19
DOI
https://doi.org/10.1108/jole-05-2024-0066
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79
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article

Keep Talking and Nobody Explodes : using gamification of cognitive overload to teach leadership and psychology concepts

Whitney Whitaker, Brett Whitaker
1 citations
Journal of Leadership Education
Educational Games and Gamification
0.79
article

Keep Talking and Nobody Explodes : using gamification of cognitive overload to teach leadership and psychology concepts

Whitney Whitaker, Brett Whitaker
article en
1 citations

Abstract

Purpose Keep Talking and Nobody Explodes is a puzzle-based video game that allows Leadership educators to facilitate a highly interactive and behaviorally intense experience within a traditional classroom environment. In this manuscript, we discuss appropriate use cases, curricular alignments and provide a sample lesson plan outlining one way of using the game. Design/methodology/approach The cooperative and team-based nature of this game provides opportunities to create interactive lessons on a variety of topics, such as communication, group dynamics, leadership, conflict strategies and cognitive load. Findings Our primary reflection is that this game provides a good balance between fun engagement and rigorous learning. While deploying this game in several leadership and psychology courses, students have shown excitement and enthusiasm about playing the game, especially when we have built up some anticipation for it while discussing cognitive load theory (CLT) or other content in the classes leading up to the experience. Originality/value The game provides a unique behavioral experience that is useful in several different educational outlets. Fundamentally, the game provides the opportunity for creating three dynamics among small groups of students: cognitive overload, intergroup stress and conflict and communication in stressful environments. Each of these three could be applicable in various courses and curriculum.

Journal of Leadership EducationVol. 24(3)
Fort Hays State University (US)
Openalex Percentile: Top 24%
Educational Games and Gamification
0.79
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