The Feasibility of AgileNudge+ Software to Facilitate Positive Behavioral Change: Mixed Methods Design

AgileNudge+ is an effective assistive tool for simplifying the positive behavior change process using nudge interventions, with tailored content and interactions to meet users' needs and demands. Building onto the current design, future iterations of AgileNudge+ will use artificial intelligence to process large volumes of data while reducing the time and mental energy required to scan for existing cognitive biases and nudge prototypes. The software is also being upgraded to build on current gamification efforts, encouraging more sustained motivation by increasing the temporal resolution of the digital interface. These modifications stay true to the agility and user-centered aspects of AgileNudge+, emphasizing the novelty of the constantly evolving software design process.

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Publication Details

Journal
JMIR Formative Research
Published
2024-09-19
DOI
https://doi.org/10.2196/57390
Citations
6
Primary Topic
Mobile Health and mHealth Applications
Type
article
Field-Weighted Citation Impact
5.10
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article

The Feasibility of AgileNudge+ Software to Facilitate Positive Behavioral Change: Mixed Methods Design

Nicole R. Fowler, Malaz Boustani, Jade Mehta, Eric S. Orman et al.
6 citations
JMIR Formative Research
Mobile Health and mHealth Applications
5.10
article

The Feasibility of AgileNudge+ Software to Facilitate Positive Behavioral Change: Mixed Methods Design

Nicole R. Fowler, Malaz Boustani, Jade Mehta, Eric S. Orman, Emily Long, Fatemehalsadat Shojaei, Archita P. Desai, Richard J. Holden, Fereshtehossadat Shojaei
article en
6 citations

Abstract

AgileNudge+ is an effective assistive tool for simplifying the positive behavior change process using nudge interventions, with tailored content and interactions to meet users' needs and demands. Building onto the current design, future iterations of AgileNudge+ will use artificial intelligence to process large volumes of data while reducing the time and mental energy required to scan for existing cognitive biases and nudge prototypes. The software is also being upgraded to build on current gamification efforts, encouraging more sustained motivation by increasing the temporal resolution of the digital interface. These modifications stay true to the agility and user-centered aspects of AgileNudge+, emphasizing the novelty of the constantly evolving software design process.

JMIR Formative ResearchVol. 8
Regenstrief Institute (US), Indiana University Bloomington (US), Eskenazi Health Foundation (US), State University of New York at Oswego (US), Eskenazi Health, Indiana University Indianapolis (US), Indiana University School of Medicine, Indiana University – Purdue University Indianapolis (US)
Openalex Percentile: Top 5%
Mobile Health and mHealth Applications
5.10
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